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tommygoesha

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Everything posted by tommygoesha

  1. So my modpack for 1.7.2 wasent working so I erased everything except pixelmon and was gonna build from there.. I was building off my 1.6.4 build and I replaced forgemultipart and added the 1.7.2 minecraft.jar and everything but im not really understanding why its not loading. In the console I get this: There is a binary descrepency between the expected input class aa (aa) and the actual class. Checksum on disk is b8704f9b ... (continues on) The game is going to exit because this is a critical error, and it is very improbable that the modded game will work, please obtain clean jar files. My Modpack: http://www.technicpack.net/api/modpack/lands-of-paroria Im a bit at my wits end and just kind of tired of this x.x.. anyone have any suggestions for me? Its probably something very obvious that im just not seeing.
  2. So Everything works except for that renderplayerapi.jar Or one of them. Because my player only looks one way no matter wich way I move.
  3. ohhhhh okay gotcha, Alright ill fix up everything and see how it goes
  4. Alright Cool, Well as for the part about getting the mods from the authors channel, I did from what I believe (see above post)
  5. Also for the SmartMoving, It looks like everything is right so im not sure what to change http://www.minecraftforum.net/topic/361430-164smp-smart-moving/ I have RenderPlayerApi.jar, PlayerApi.Jar, Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip,
  6. Im not fully understanding this? do I rename the folder "bin" > "modpack.jar"? or when I download whatever forge unversal binary (965) I should rename that?
  7. First off thank you. Bullet 5 - There was a mod (Ill edit this and recheck, although i mightve removed it unknowngly) that required liteloader and said forge may work but there were some reports of bugs so I wanted to be safe then sorry. Bullet 6 - I got from another Modpack that ran on 1.6.4 so i thought it'd work but ill go ahead and switch. Bullet 8 - At first when I downloaded they were named just MC Player 1.6.4 Player API forge 1.2.zip but when I opened the zip there was a .jar so I just moved it out. (any zip I found a .jar in I just took out and put it in the main file) Bullet 9 - Didnt know there was a 1.6.4 Thank you Bullet 10 - I dont know where the config files would be? Dont they come up when it runs? Or do you mean when It runs I need to copy the config and put it in the .zip (thats in the dropbox?) so that it loads the same for everyone? Question by the way as just a side note: How is it that players cant edit the config files and help themselves to shit?
  8. I was wondering If someone could help me? For some reason my custom pack works but when it loads up theres no mods loaded. If anyone can help it'd be much appreciated.. Im still a bit new to tekkit but im very computerminecraft savvy. Its most likely something very simple. Im not seeing anything standing out really in console either. They just dont load. http://www.technicpa...ands-of-paroria http://www.technicpack.net/modpack/details/lands-of-paroria.345932 https://www.dropbox.com/s/h3jnli4ya2i1tf4/ParoriaModPack.zip
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