I do have the latest CoFH Core but it still comes up the same thing. Even on their own download page...
Here is the cfg files, they are separated with long spaces in between .cfg
TConPreloader.cfg
#Sun Jun 15 14:49:57 PDT 2014
asmInterfaceRepair_verboseLog=false
Forge.cfg
# Configuration file
####################
# general
####################
general {
# Control the range of sky blending for colored skies in biomes.
I:biomeSkyBlendRange <
20
15
10
5
>
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
I:clumpingThreshold=64
B:enableGlobalConfig=false
# Set this to force a crash if more than one block attempts to link back to the same Fluid. Enabled by default.
B:forceDuplicateFluidBlockCrash=true
# Set this to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
# Set this to just remove any TileEntity that throws a error in there update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=false
# Set this to just remove any TileEntity that throws a error in there update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set to true to enable the post initlization sorting of crafting recipes using Froge's sorter. May cause desyncing on conflicting recipies. ToDo: Set to true by default in 1.7
B:sortRecipies=false
# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
D:zombieBabyChance=0.05
# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
D:zombieBaseSummonChance=0.1
}
CodeChickenCore.cfg
#CodeChickenCore configuration file.
#set to true to completely deobfuscate mcp names
dev.deobfuscate=false
#Various tweaks that can be applied to game mechanics.
tweaks
{
#If set to true and doFireTick is disabed in the game rules, fire will still dissipate if it's not over a fire source
doFireTickOut=true
#If set to true, creepers will not destroy landscape. (A version of mobGreifing setting just for creepers)
environmentallyFriendlyCreepers=false
#If set to true two adjacent water source blocks will not generate a third.
finiteWater=false
#If set to false, leaves will only replace air when growing
softLeafReplace=false
}