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Akos96

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    Akos96 reacted to Blodskaal in Help test the next generation of Voltz, 3.1.2 beta!   
    EDIT: I was mistaken about part of the energy scale problem. Since Resonant Induction uses Joules and Buildcraft uses MJ I thought they were identical, but one Resonant Induction MJ is 1 Megajoule, while 1 Buildcraft MJ is one Minecraft Joule. The confusion arose from the fact that they are named identically.
     
    I have been testing Voltz 3.1.0 quite extensively lately, and I must say that Resonant Induction is working VERY poorly. At the moment it is the quintessential electricity mod in Voltz (replacing IC2?) and it simply does not function. Many features shown in Resonant Induction videos are not working:
     
    Only one piece of wire can be placed inside a multiblock region, thus flat-wire cannot make inward corners, making flat-wires almost useless. [KNOWN Resonant induction bug] Transformers needed to step-up voltage to required levels for other machinery only work with flat-wires. Coupled with the former bug it is nigh impossible to power ICBM devices. Many blocks are rendered wrong with parts swapped between east and west. Most obviously with gutters, most annoyingly wind turbines (didn't test water turbines). I spent quite a while why my wind turbine wasn't powering the connected gear. Then I remembered the gutters and the fact that it was placed on the wrong side of the block when I placed it, and I had to rotate it. Apparently the graphics are rendered on the west side of the block, but the actual turbine is placed on the east side according to the game. I worked around this by only placing turbines facing north or south. [KNOWN Resonant Induction issue] Wires do not work properly with non resonant-induction machines. For some reason they will often stop supplying energy at all, and the only remedy is to avenge everything. Resonant Induction's fluid system is completely broken. The machinery has bugs that turn some valuable ores into relatively worthles ones.
    Mainly the mechanical piston + grinder turn lead and silver into copper. Resonant induction uses relatively realistic powerlevels. Mods tailoured to Buildcraft use Buildcraft's ridiculous power levels. This makes Resonant Induction power sources near useless when used with Forestry, Railcraft and other Buildcraft compatible mods.

    To illustrate this point:
    I had built a large Resonant Induction wind turbine, and some solar panels, at considerable expense. It took approximately thirty minutes to generate 1 MJ of energy.

    The Buildcraft's cheap low-end "free energy" producing Redstone Engine takes exactly one second to generate an equal amount of power
    A high end Railcraft High-Pressure Steam Boiler produces enough steam to generate 2.56 GW, equivalent to aproximately 10% of the combined output of the spaaace Shuttle's main engines. For those who lack the necessary background to appreciate this comparison, this is enough to power several million homes (between 2 million and 7 million based on climate based power usage). My point?
     
    Resonant Induction has great potential as a mod, coupled with ICBM and other compatible mods, but most of it is only POTENTIAL at this point, and does not work otherwise.
    Resonant Induction works on a totally different power scale as Buildcraft and compatible mods such as Railcraft and Forestry.
     
    I would urge the Voltz packagers to reconsider their commitment to include Resonant Induction in Voltz, because of it's power scale and because it is so extremely unfinished that it makes Voltz very unpleasant to play.
     
    I actually like the more realistic and scientific power scale used by Resonant Induction.
     
    EDIT: If Resonant Induction fixes its horrible problems, it may very well be a valid candidate for inclusion in Voltz. However I would like to see a mini-mod added that solves the naming confusion problem.
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