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Masked_koopa

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Posts posted by Masked_koopa

  1. I am currently building a fusion reactor using bigreactors turbines as the steam consumers, and was wondering how to get a sufficent amount of cyanite quickly. I do not care about power output, just yellorium --> Cyanite conversion rate. Any tips on how to make a reactor suitable? My current one is 4x4 and is VEEEEERRY slow at making cyanite.

  2. wow ok... I guess what I will do and my advice to anyone planning to do the same is to make one with AS turbines in order to power a laser drill. Even cinnabar wont help you get over 13 STACKS of pulverised shiny metal that one needs, so it seems like the best option for getting it.

     

     

    (on another note, will the laser drill get you nether ores, and if so, what foci is for platinum?)

  3. I find dimensional doors to be much more practical as a from of teleportation tbh, as they can be used with a pressure plate to avoid all the annoying clicking around link books cause, or to create the illusion of a house which is bigger inside than outside. :)

     

    Although I have to agree that mystcraft is a lot cheaper, as world thread can be hard to get.

  4. So I tested a few other setups, namely: (of course the 2 ring 28 spot configuration)

    1. the funnel/fluiduct/tess

    2. the AS turbine/tess

    I'll begin with my observations of number 2.

    It was surprisingly effective. Though you'll have to put up with drastic fluctuation and therefore the measurements/my numbers can't be overly accurate. Though the test period was quite long so at least the estimate is close to the truth: using a redstone conduit network over the AS turbines and connecting it to two tess will yield around 72k RF/t with fluctuation up mostly, but I measured down once as well (could be due chunk updating or something similiar).

    At 7 redstone conduits + 5 hardened conduits on the two output tess it was a stable 72k RF/t... as soon as you attach another redstone conduit instead of the 5 hardened the numbers tend to get to uneven to measure completely, so I can say the yield is something between 80k RF/t and 72 RF/t

    My recommendation is running this setup as followed: 28 spots / 28 AS turbines / completely connected redstone conduit net attached to two tess with 6 entry points each. output via two tess. All tess on the same frequency are working fine. Here you get a stable 72k RF/t (note that the Fusion reactor and the chemical extractor need a bit of energy as well) so lets say it is a fine 70k RF/t self sustaining reactor.

    Setup 1 ... well... even by using tess (5 for 28 spots) you'll only get around 5,2 to around 6 b/t of steam... which equals at best an output of... 72k RF/t with big turbines. So I can't really recommend building it that way. As the 3 big turbines highly outclass the 28 small AS turbines in terms of materials.... and you'll only need 2 instead of 7 to 10 tess..... so yea use the AS setup with tess

    small reminder: my personal setup running at: 28 spots/28funnel/28 liquid nodes with 64 speed upgrades each/ extra util. pipe net / 22 liquid import bus is yielding 21 b/t constant: which are over 240k RF/t.

    So my assumption was quite close: my steam-digitalizer-setup is about 3 times more efficient :D

    Oh ok, guess I had better get into ME system stuff lol :) Tbh, it will be a blessing for my messy inventory so I guess you've done me a favour. Thanks again for all the help.

    I was also wondering whether building the entire setup within one chunk would remove the need to reconnect the cable? (You know, putting the turbines, etc above the reactor and building a tower or whatever around it so it only occupies a single chunk) If the problem is indeed the chunk loading then this should fix it should it not? :D

  5. So wait, two more questions.The first is simply how high your turbines are, and the second is just Whether I can use fluiducts instead of the ME cables, or are they too slow? (I don't really feel like getting into computers just yet lol) :)

    And yes, I finally understand it :)

  6. So a few screenshots from my Setup, not embedded I was to lazy to scale them... :D

     

    The simple single core ring setup: ' alt='' class='ipsImage' width="1000px" height="588px">">' alt='' class='ipsImage' width="1000px" height="588px">

     

    The top of the reactor: ' alt='' class='ipsImage' width="1000px" height="588px">">' alt='' class='ipsImage' width="1000px" height="588px">    here you can see that the nodes are from the Extra U. Mod, if you don't like those hovering just above the reactor, you can easily slap a (best double) ME Certus Tank in between the Node network and the fluid import bus....   On a side note, this are 28 Nodes and 22 import bus, more import doesn't change a thing, the reactor creates something between 21 and 22 b/t

     

    Here is my test for Steam Demand network ' alt='' class='ipsImage' width="1000px" height="588px">">' alt='' class='ipsImage' width="1000px" height="588px"> each of those turbines suck up the 1 b/t from the export bus.... here you can see 17 of them, another 4 are used for big turbines (2x 2000mb/t @~1800rpm generating ~24 000 RF/t)

     

    Making for 21 b/t and the Buffer is filling up, as 22 will just deplete the Buffer.

     

    Now the connection to the big turbine: ' alt='' class='ipsImage' width="1000px" height="588px">">' alt='' class='ipsImage' width="1000px" height="588px">  as you can see, i use the export bus, 3 Certus tanks and those are connected via 3 fluiducts to the turbine, meaning you'll need 6 fluid ports on the turbines. Why is that? Directly plugging the export bus at the turbine port will not work, at least not at the intended speed, not nearly. Nodes and pipes from Extra U. won't work either and import bus to tesseract won't work either... at least not at that speed. 

    So plugging Tanks is the more elegant and efficient way.   You may want to increase the tanks alot. As I mentioned which each server start, you will have to disconnect/reconnect one cable to get the proper Steam input... which will deactivate the ME Network for a second or two... which will drastically fast deplete the tanks attached to the turbine... which in turn will drop the speed and you will lose a bit of output (from 24k RF/t to around 22k more or less)

     

     

    The configuration of the import and export bus should be of course 1000mb/t and for the export bus config you'll need a drum from extra U. filled with steam :D 

     

     

    This is the most 'basic' Setup. So keep in mind that you can generally create a bigger fusion reactor with more nodes/funnel and therefore more import bus... that you'll have to test, a good way is export bus with Atomic Science Turbine on top, as they will really draw the 1b/t

     

    you only need as many import buses as the system can generate, which is something you'll... have to test :D

     

    A small warning: do not cluster the imports or exports together, this might behave strangely and can force you to remove and replace them. Best thing to do is no direct connection between them

     

     

    Last picture: ' alt='' class='ipsImage' width="1000px" height="588px">">' alt='' class='ipsImage' width="1000px" height="588px">  the output from a "2 Export Bus connected via Tanks and Fluiducts to a big turbine" -> it will spin up a bit more and generate a stable 24070 RF/t

     

     

    The math is simple you get around 24k RF/t per 2b/t Steam :D so this setup will generate around 240k RF/t.  that will use 20 of the 21 b/t.... the last b/t which is still uncovered can be used to fill bigger tanks on the turbines for the case of the needed short reconnect of the network OR on a smaller turbine to generate the needed energy for the network, the chemical extractor and the fusion reactor itself :D

     

     

    So I hope this will help you, those are pictures from my testing world :D

    Oh... Wow... This is all a bit beyond me to be honest lol.... Maybe I'll stick to youtube tutorials, I don't think I should build my first reactor based off text and images, especially as I have no idea how to use logistics pipes or computer craft..... Thanks for the help though, I'll probably end up looking back and thinking what a noob I was. :)

    (I'm just nervous about the fact that everyone here seems to pump out their steam, whilst on youtube, they just attach turbines directly....)

  7. I can second that.

    Big Reactors maybe addition of Big Turbines is a lot more stable and variable and controllable. Though if you want I can give you my concept of the Fusion Reactor I'm currently building, it has a stable power production and has only 2 issues: first whenever the server starts up you have to detach and reconnect 1 cable, why I have no clue but I guess it is due first chunk loads, which are not in sync.

    That is a small issue and can even be automated in intervals, so no biggie.

    The second Issue is a bit more heavy, material costs. You'll need tremendous amounts of gold an such things... so even as it is self-sustaining, a Yellorium Reactor is still the more price efficient solution.

    My first singe Core Fusion reactor with the standard 2 Rings (8 around the Reactor and additional 20 as a second layer, leaving the space between them empty) outputs a good constant 240k RF/t.

    schematic:

    O O O O O

    O O

    O O O O O

    O O O O

    O O O O O

    O O

    O O O O O The O's are the active water heated blocks.

    My second single Core outputs roughly 334 RF/t

    And I think I can get a lot more from a singe core respectively from a multicore. One thing for sure: Multi Core are a bit more predictable for the min output.

    Also note that the stable and high output can only be done with big turbines, funnels, liquid nodes (with 49 Speed upgrades, anything else won't matter, as it seems the funnel/node combination caps the speed at that) and as a quite nice interface and transportation for steam and a nice Buffer for steam you use ME liquid import/export Nodes.

    The big turbines will have to use 2 Liquid Imports, to get the 2000mb/t steam to 24k RF/t

    It is a nice Setup but will consume resources like gold... :D the not optimized setups like the double ring are now using 28x64 Speed Upgrades (49 per node should be enough, till now to lazy to verify for every node, as not every node is over a high peak steam producing funnel, you could get away with a lot less of them on those than 49)

    As for the 28x64 that would be roughly around 1046 gold ingots, so over 523 gold ores using the pulverizer.

    Not to speak the enderium for the Big Turbines, or cyanite... :D

    This is for the recommended build for tekkit 1.2.9e

    I don't really think that the gold ought to be a problem seeing as I have the gold ore page for mystcraft, so I think I'll choose this anyway. Yellorium reactors just don't appeal to me lol. XD But what are Nodes? Aren't those from thaumcraft or something? :\
  8. Being at a relatively advanced stage in my single-player world, I have decided to go for a powerful, and apparently infinite energy source: Fusion reactors. However, my google searches resulted in nothing but videos where i was uncertain of whether or not they still worked due to updates, or whether this design was now worse due to the implementation of a new feature. What I am asking for is either a link to a tutorial that is not out of date, or a simple diagram indicating the placement of the electromagnet things and such, but bear in mind it needs to be infinite. :)

     

  9. I recently made a mystcraft age with pyrotheum and multiple magmatic dynamos for infinite power and was wondering whether the ender-thermic pump can load chunks which have never been loaded by the player in order to get the liquid, and whether they have limited range. (If not I guess I'll have to make a fission reactor using a gold or iron ore age XD)

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