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brayden

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Posts posted by brayden

  1. If someone has their old fashioned wireless redstone block floating, it seemingly will cause the server to crash. This is due to an improved version of the wireless redstone mod using a tile instead of a block, which confuses it a lot.

    The only fix I found was to either remove wireless redstone mod files and launch the server so that the blocks with wireless redstone would disappear, or, prior to converting, load your world in the old version of Tekkit and fix any of these blocks. If you go for the first "fix", it may cause crashes in other chunks as I'm not sure whether it'd remove it in any unloaded chunks.

    The error that is associated with this problem is:

    2012-05-29 19:23:54 [iNFO] Attempted to place a tile entity (codechicken.wirelessredstone.redpower.TileRPReceiver@198716a9) at -146,4,-2184 (AIR) where there was no entity tile!

    2012-05-29 19:23:54 [iNFO] Chunk coordinates: -160,-2192

    So, beware!

  2. "xXScrubGamerXx"? I thought those sorts of names were only myths.

    After watching approx. 5 minutes of episode 1, (I had to stop to protect my hearing.) I can only say it was quite possibly one of the most thrilling adventures I have ever experienced. Standing in a somewhat hollowed out mountain with some guy talking about how his wireless mouse doesn't work whilst screaming because he runs at creepers with wooden swords was so thrilling that I microwaved some popcorn after 30 seconds. Which immediately exploded from the scream at 0:32.

    After watching some of episode 3, I'm left feeling as though I joined some Teamspeak/Ventrilo/Mumble/whatever channel where people are playing Tekkit with no idea who is who and what is going on.

  3. Overloads are usually caused by considerable CPU consumption. Either consider giving Tekkit a higher priority or closing anything that may be CPU intensive. They can also happen when there's lots of redstone circuits and such constantly changing state.

  4. It is in my opinion that you should immediately stop uploading videos this instant. From watching at least part of your video, I ascertained that you aren't particularly good at Technic, you aren't particularly fast at it and have absolutely nothing interesting to say at all.

    Just looking at the Let's Play Pavilion it seems there are mountains of these and whilst you are not certainly the worst, you are certainly pretty far down. The render distance being set to tiny(?) didn't help the tech quality either. I'd say, wait until you are good enough to be considered useful to watch or just don't do it.. full stop.

    As a matter of fact.. how about you remove the existing videos, ask the admins to delete this thread and just wash your hands of this entire Let's Play thing?

  5. Most of the people /taking/ our 'Applied ICT' classes knew more then the teacher, and the network dudes had no clue (they obviously just managed to reserch enough to set up some pre-packaged solution and look like they know something. no actual ability required since the rest of the staff were more incpetent then the students.)

    This was a while back mind you.

    By the way, make sure you don't call your sysadmin incompetent. Once upon a time I called ours incompetent and she almost killed me.

    Never did write the apology though.

    That is Network admins for you, got their MCSE (or whatever the heck the right one is) certification then turned cynical and tired (and maybe lazy) from dealing with "stupid" people. Stupid in quotes because it is in comparison to what they know.

    Someone a little mad after having to deal with a BOFH?

    @OP:

    They probably nuke the drive when the user logs off and they'd also have to pre package the software with it which comes with other implications, such as people playing it in their spare time as opposed to when it is part of the lesson and also setting up user accounts.

    Technic Pack is too fun for class room activity though.

  6. Re: Bugs found in Tekkit 2.0

    When putting the red matter / dark matter / or gem armor on my client crashes (white screen). I thought I found something on this in the forums, but the search did not bring anything up for red matter, redmatter, rm armor etc.

    Someone please point me to the right place if the fix has been found. Thanks.

    I get this too, error is:

    [02:06:14] [sEVERE] java.lang.AbstractMethodError

    [02:06:14] [sEVERE] at agq.a(GuiIngame.java:116)

    [02:06:14] [sEVERE] at kz.b(EntityRenderer.java:945)

    [02:06:14] [sEVERE] at EntityRendererProxy.b(EntityRendererProxy.java:15)

    [02:06:14] [sEVERE] at net.minecraft.client.Minecraft.x(Minecraft.java:741)

    [02:06:14] [sEVERE] at net.minecraft.client.Minecraft.run(Minecraft.java:638)

    [02:06:14] [sEVERE] at java.lang.Thread.run(Unknown Source)

    Did some Googling and found complaints from other people that seems similar.

  7. I'd like to just state officially that any and all links posted by anyone outside of the technic staff on these forms should be handled with caution. It may be safe or it may not be. It's your risk to take. We can't be held responsible for malicious links.

    Apart from that, there is currently a problem with downloads we are in the middle of trying to fix. One of the spout download sources is faulty and keeps going down, so many peoples downloads are failing. Agelian put together a launcher build that he felt would bypass the issue last night but unfortunately the fellow who's thread we posted it in never reported back and Agelian went to bed.

    I'm not sure if it will fix any of your problems specifically, since I think some of you may be having different problems, but it really can't hurt to try. Backup and rename your .techniclauncher folders and put them somewhere else, delete your technic-launcher.jars and .exes, then give this launcher a shot:

    http://sa-technic.googlecode.com/files/technic-launcher-fix.jar

    Settle down I re wrote that section of the post. :)

  8. Those files isn't there yet if you do a clean install that is. He ain't getting that far before he screech to a halt.

    Then download the copy from the person below, which is a working copy. As far as I know the launcher should handle all the downloading of Technic SSP and Vanilla, the only thing you'll not have is the fixes in the changelog which were hardly crucial or interesting by any means.

    With regards to Arkham, is your internet so amazingly fast that you don't see the Download window? Because it persists long enough on the screen for me that I am capable of seeing it. So it was hardly unknown. Whilst being optional would be nice, that's what the backup file is for.

  9. Quick fix: go into %APPDATA%\.techniclauncher\ and then delete technic-launcher.jar, afterwards rename technic-launcher.jar.bak to technic-launcher.jar and launch the jar directly. (DO NOT USE THE LAUNCHER OR IT'LL REPLACE IT, but if you do it'll keep a backup like previously (hopefully anyway).

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