Gronkh LITW Problem with Optifine in Tekkit Legends Discussion Posted August 5, 2017 Hi, i try to use Gronkhs LITW (not 2017) but the start hangs on [B#349] [OptiFine] Custom loader: TextureAtlasSprite{name='extrautils:supergenerators/sgenerator_overclocked_2_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [B#349] [13:02:10] [Client thread/INFO]: textures/blocks: dropping miplevel from 4 to 3, because of minTexel: 8 [B#349] [OptiFine] Texture size: textures/blocks, 2048x2048 [B#349] [13:02:13] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas [B#349] [13:02:13] [Client thread/INFO] [EnderCore]: Removed 0 missing texture stacktraces. Tada! [B#349] [SMC INF]allocateTextureMap 0 3 2048 2048 1.0 i think when trying to to some with optifine. - Reloading Texturemanager 6 / 23 My Steup : - Linux with AMD RX470 GPU - AMD FX CPU - 8GB Heap configured in Orcale Java8 Update 144
Gronkh LITW Problem with Optifine
in Tekkit Legends Discussion
Posted
Hi,
i try to use Gronkhs LITW (not 2017) but the start hangs on
[B#349] [OptiFine] Custom loader: TextureAtlasSprite{name='extrautils:supergenerators/sgenerator_overclocked_2_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [B#349] [13:02:10] [Client thread/INFO]: textures/blocks: dropping miplevel from 4 to 3, because of minTexel: 8 [B#349] [OptiFine] Texture size: textures/blocks, 2048x2048 [B#349] [13:02:13] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas [B#349] [13:02:13] [Client thread/INFO] [EnderCore]: Removed 0 missing texture stacktraces. Tada! [B#349] [SMC INF]allocateTextureMap 0 3 2048 2048 1.0
i think when trying to to some with optifine.
- Reloading Texturemanager 6 / 23
My Steup :
- Linux with AMD RX470 GPU
- AMD FX CPU
- 8GB Heap configured in Orcale Java8 Update 144