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Obiza

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About Obiza

  • Birthday 08/16/1986

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  1. Aha! Thanks for the pointers Ravenleft; You're right, I didn't realise how configurable dynmap was and Soulgriever's example is essentially what I'm after (although I can see lots of 'invisible' volcanoes etc). I hear what you're saying about the microblocks + other paticulars and not really expecting a perfect level of detail to become revealed...but just the big things would be nice! It was the same with H/M, all those towers and underground dungeons would have looked great on the overworld map if they rendered nicely. I've used a lot of basalt and marble variants around the overworld for buildings and paths, so even just getting those blocktypes and some of the IC/BC pipes & machine blocks would be enough. I'll check out the .lang file to see what its like but I'll definately give dynmap a proper look too.What's the best way to get NEI's attention if I decide not to go with dynmap?
  2. I've been looking around for any mappers that properly render all the additional tekkit blocks with not really any luck - posting here in either the off chance that someone has already got a working config for one of the many mapping tools out there or, lacking that, is there anywhere I can get a list of the working blocks I would need to update my own mapper of choice? I've seen the post made by mike on Dynmap and while impressive, it's not quite what i'm after; I don't really need any of the awesome live/dynamic features in it for my private worlds and really hoping for something with more detail such as Minecraft Overviewer. More than happy to create the modified configs myself, but would just need to know where to get a nice list of block's and other details in order to make it happen so any and all help or direction is very appreciated! (Also more than happy to post up the final configs for everyone else too!)
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