Jump to content

kciD

Members
  • Posts

    19
  • Joined

  • Last visited

Posts posted by kciD

  1. Title: Creative middle click crash red power

    Version: 0.5.2

    OS: Windows 7 (amd64) version 6.1

    Java Version: 1.7.0_10

    Description of Problem:

    middle clicked a counter in creative and it crashed the game

    Error Messages:

    Unexpected error

    java.lang.IndexOutOfBoundsException

    Error Log:

    
    Head --
    
    Stacktrace:
    
    at com.eloraam.redpower.core.ItemExtended.d(ItemExtended.java:33)
    
    at up.i(Item.java:458)
    
    at up.l(Item.java:598)
    
    at ur.r(SourceFile:334)
    
    at atr.a(GuiIngame.java:406)
    
     
    
    -- Affected level --
    
    Details:
    
    Level name: MpServer
    
    All players: 1 total; [ays['kciD3991'/632974, l='MpServer', x=-2.58, y=120.62, z=-20.29]]
    
    Chunk stats: MultiplayerChunkCache: 441
    
    Level seed: 0
    
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    
    Level generator options:
    
    Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    
    Level time: 281049 game time, 281049 day time
    
    Level dimension: 0
    
    Level storage version: 0x00000 - Unknown?
    
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    
    Forced entities: 10 total; [py['Minecart'/632969, l='MpServer', x=-3.86, y=123.50, z=38.50], oz['Cow'/632968, l='MpServer', x=-14.75, y=237.00, z=25.81], pe['Sheep'/632963, l='MpServer', x=-10.84, y=237.00, z=4.88], pe['Sheep'/632962, l='MpServer', x=-9.50, y=237.00, z=-0.50], pe['Sheep'/632961, l='MpServer', x=-22.84, y=237.00, z=-2.16], oz['Cow'/632967, l='MpServer', x=-7.31, y=237.00, z=22.22], oz['Cow'/632966, l='MpServer', x=-12.94, y=237.00, z=29.94], oz['Cow'/632965, l='MpServer', x=-11.50, y=237.00, z=25.72], pe['Sheep'/632964, l='MpServer', x=-5.19, y=237.00, z=2.47], ays['kciD3991'/632974, l='MpServer', x=-2.58, y=120.62, z=-20.29]]
    
    Retry entities: 0 total; []
    
    Stacktrace:
    
    at ayp.a(WorldClient.java:440)
    
    at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
    
    at net.minecraft.client.Minecraft.run(Minecraft.java:794)
    
    at java.lang.Thread.run(Unknown Source)
    
     
    
    -- System Details --
    
    Details:
    
    Minecraft Version: 1.4.7
    
    Operating System: Windows 7 (amd64) version 6.1
    
    Java Version: 1.7.0_10, Oracle Corporation
    
    Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
    
    Memory: 142109384 bytes (135 MB) / 856883200 bytes (817 MB) up to 954466304 bytes (910 MB)
    
    JVM Flags: 1 total; -Xmx1024m
    
    AABB Pool Size: 779 (43624 bytes; 0 MB) allocated, 394 (22064 bytes; 0 MB) used
    
    Suspicious classes: FML and Forge are installed
    
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 62 mods loaded, 62 mods active
    
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    BuildCraft|Core [buildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ImmibisCore [immibis Core] (immibis-core-52.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    mod_InvTweaks [inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    IronChest [iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    MFReloaded|CompatPamsHarvestCraft [MFR Compat: HarvestCraft] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    NetherOres [Nether Ores] (NetherOres_2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    Tubestuff [Tubestuff] (tubestuff-52.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    
    LWJGL: 2.4.2
    
    OpenGL: AMD M880G with ATI Mobility Radeon HD 4250        GL version 3.3.10179 Compatibility Profile Context, ATI Technologies Inc.
    
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    
    Type: Client (map_client.txt)
    
    Texture Pack: Default
    
    Profiler Position: N/A (disabled)
    
    Vec3 Pool Size: 157 (8792 bytes; 0 MB) allocated, 114 (6384 bytes; 0 MB) used
    
    

  2. I personally really enjoy the minecraft enhanced texture pack because it still looks like minecraft, while not looking, to be honest, like crap. 16 bit is not enough. I personally don't have any knowledge of how to create texture packs, and haven't seen any minecraft enhanced style texture packs for tekkit classic, or tekkit lite (I haven't seen ANYTHING for tekkit lite yet since it is so new) but I think that it would be nice to have a minecraft enhanced style texture pack for tekkit classic and/or tekkit lite. I'd be glad to try to lend a hand to a texture pack maker that wants to take on this challenge. If there is already a thread about this, please just direct me to it. I did look, but I also tend to be a bit oblivious sometimes.

  3. testificate: spawn looking at two sheep with a decent amount around you, which is great for making beds early, cows, pigs, and rubber trees are all plentiful in the not so distant swamp. You are on an island chain. and start in grasslands. Almost directly under spawn is an underground mine shaft, complete with a zombie spawner, a large lake of lava, two-three+ connected ravines. At the coordinates -500, +500 there is a mycillium island and many many moo shrooms. Relatively not all that far from spawn. Issue, no cactus to make waterproof piping. Can't find it anywhere. I'm using Tekkit 3.1.2. http://forums.technicpack.net/threads/island-seed.33766/ for pics

  4. The seed is testificate

    You spawn on an grassland Island on an island chain looking at two sheep right next to you.

    uABwQ.png

    There is a swamp nearby that has cows, pigs, and rubber trees.

    Almost directly under spawn is a mine with at least one zombie dungeon that I have found after very little exploring of it.

    PZ7qC.png

    RlrG4.jpg

    There are 2-3+ connected ravines very close to the mine and a large lake of lava to power geothermal generators.

    IurVf.png

    K7KRr.jpg

    DKf6H.jpg

    rmRCZ.jpg

    and then there is this...

    XWS2I.jpg

    around +500, -500

  5. You get it in an energy collector. You put alchemical coal in the left and after a while it will turn into blaze powder.

    I have a problem with the End. There's no enderdragon which is annoying because now I'm stuck there...

    noted problem. I'm not sure how to fix it without deleting the world save file of the end... I think I just realized how to do it. I'll probably have a "end ready" version ready by tonight, and a fix that you can use.

    EDIT: *tomorrow night* sleeping now.

  6. By the way, there are a lot of items you could either leave out or move to the Nether to make the map harder. You can get string from spiders and leather from cows once you get them. The gravel, sugar cane, clay and cactus can be moved to the Nether. The Nether chest can contain no mob eggs and just a single ordinary egg. Throw eggs to get chickens and use your philosopher's stone to transmute chickens into other mobs.

    I thought of all of these things and about trying to make a different and possibly more difficult map, or a second download for a harder version. I was thinking of 1.3 with the animals not spawning and you having to hunt them down, forgetting about the fact that you can just have grass in 1.2.5 and get animals. I also forgot about the philo stone changing them until even later on. I'm probably just going to put up a second upload of a more difficult version later. I wont provide most of the stuff in the nether with that, or even in the real world. the starting area will be even smaller and difficult to manage.

  7. bragget, actually, what I did was put my bucket into the tablet and got dirt and sapplings. I just farmed trees until I was able to get into the nether. You can chop a tree faster than catch a fish. Lol. Braggart, making the flint and tinder earlier is something that I thought you could do, but was unnecessary. I realized that while making the guide. Also, once you get super end game, (SPOILER GUIDE)you can get the tomb from EE to learn all recepies for EE in the tablet. It takes a LOT of emc. More than 10 million. For that, I reccomend using the flower type of collector array. I'll upload a pic of what I made, but it lagged my computer to the point that I couldn't continue the map. Its a pic of just before I made it, but you will be able to see the pattern. I used buildcraft pipes and pumps to take diamonds out of flower style collectors, with maxed out watches of flowing time, to bring them to one condenser that made red matter. Thats one way to get the tomb for uranium. I'll upload a pic in a bit.

    tutux, the spawn moves every time you die. I died one time while making edits to the map so it loaded part of the map outside of the blank area, and with that made the file size bigger XP almost double I think. Its happened to my friend too.

    going to make a new objective. Create a mycillium (however you spell it, mooshroom grass) island.

  8. Name - Ricky

    IGN - kciD3991

    Age -19

    Minecraft experience - since about beta 1.2 I think

    Tekkit experience - I've played almost all of the mods in tekkit before hand, but I've only played tekkit for about 2-3 weeks. I do know most of the ins and outs.

    Time playing MC per day - 1-6 hours a day (will slow down by the end of the week. starting college XP)

    Why do you want to join the server - looking for a vanilla server. I found one. Yay me.

  9. IGN: kciD3991

    Age: 19

    Bans: None. I'm not a troll, and I've played on many servers before, but got bored and stopped.

    Suggestion for the server: More mob arenas. Make a nether one? Sounds scary. Is the nether open?

    Experience: I can use computercraft decently. That in and of itself should say enough. Mostly experience in EE, but decent with IC2, basic knowlege of Buildcraft and red power, and I'm learning computercraft fairly well as it is. I do realize EE is mostly banned.

    read the rules

  10. Tekkit(Classic) Sky Blocks v1.0.2

    NOTICE: I will be learning Tekkit lite over the next few days/weeks(possibly) and I will construct a new sky block map once I've learned more, although I'm not sure how well it will work. That map will most likely change as factorization and ee3 are updated more over the coming months. I'm not positive that I will be keeping up with that. It will be in a separate thread.

    hq7bx.png

    Download:

    http://www.mediafire.com/download.php?exl7jx8m7z88hqk

    Some of you will say that this has been done before, and it has, but not like this. Other Tekkit Sky Block type maps seem to be too easy. This one is much more difficult. You will have to think outside of the box and use multiple mods to get anything done... or look at the hints to be told how to finish it. This map, unlike many others I've seen, does NOT require you to needlessly build bridges out to find resources, mostly because there is none to be found. You start with this:

    qUisL.png

    1 each of a transmutation tablet, block of ice, lava bucket, sugar canes, clay, cactus, leather, string, and gravel.

    Things to do: (recommended mostly in order)

    make a 10*10 dirt platform

    make a tree farm

    make a 100*100 dirt platform (recommended for space)

    make a house (with needless things like windows and a computer because they all do in these types of maps. Its a house. Live in it.)

    make a sugar cane farm

    make an automatic cactus farm

    acquire a full set of iron armor

    make a monster spawning area

    acquire 10+ obsidian

    go to the nether

    make a rubber tree farm

    make an energy collector

    make a klein star ein

    make a solar panel

    make a melon farm

    make a pumpkin farm

    make a cobblestone generator that is mined by a quarry infinitely

    make four more energy collectors and an antimatter relay

    make a swiftwolfs rending gale

    make a crystal chest

    make a set of diamond armor

    make an animal farm of sheep, pigs, chickens, and cows

    make 12 more energy collectors, 4 more relays, and an energy condenser

    make animal farms for mooshrooms, wolves, and ocelots

    create a MFSU

    create a Mark 1 Nuclear Reactor

    create a medium voltage solar array

    make a snow fort

    create a ring of arcana

    obtain a full set of dark matter armor

    make a Mark 4 Nuclear Reactor setup

    make a set of irridium armor

    create the alchemical tomb

    make a set of gemmed red matter armor

    kill the ender dragon

    There are plenty more things to do

    sheer boredom:

    make a house out of RM blocks

    blow a nuke on purpose

    make a house in the nether (possible 2 ways)

    make a HV solar array

    get all of the red matter tools

    program the computer to do stuff

    create an elevator rail from the bottom to the top of the world.

    make a complicated redstone contraption using red power, etc.

    Warning, spoilers!

    Hints:

    getting started hints

    First, place down the tablet and put all of your available items in it to teach them to the tablet, then chop down the tree. Keep three blocks of wood. Use the emc of the wood in the tree to get more sapplings and dirt so you can expand your tree farm. make a cobblestone generator using the lava bucket and the ice. Now farm cobblestone with a wooden pickaxe until it breaks, then a stone pickaxe. remember to teach dirt, sand, cobblestone, bucket of water, and empty bucket to the tablet. You can try to farm the cactus and reeds if you want to speed up the process a bit. Make sure you keep up with your tree farm.

    Stuck from here?

    Get buckets of lava and start to pour them into a mold of a nether portal. Solidify them into obsidian as you go. use a block of wood and some lava to ignite the portal. Keep in mind that you can put your empty buckets back into the tablet to get some emc back from them. Once you are in the nether, you will find this:

    pics

    6kwfA.png

    eS2h8.png

    P4q9A.png

    2 nether ores for lapis lazuli, tin, coal, and copper, glowstone, marble, basalt, soul sand, mushrooms, vines, nether brick, netherraak a melon, a pumpkin, and mossy cobblestone. In the chest you will find coco beans, a saddle, 12 end portal frames, 2 each of chicken eggs, pig eggs, mooshroom eggs, wolf eggs, ocelot eggs, and sheep eggs, and a glowstone dust. (note: the stuff in my inventory does not have to do with what is in the game. ignore it)

    Still stuck?

    Now you need to focus on making an energy collector. It can gather energy quicker than you can farm it. It will also let you turn fuels into coal, blaze powder, and other things which you will need later. Now it gets really tricky. You now have to make an alloy furnace. With this, you can turn your bucket into iron. The alloy furnace is a furnace made of bricks all around. You will have to make more clay with your tablet to get this. Using this furnace, you can turn your bucket into iron bars. With this, the redstone you obtained earlier, and the rubber tree sapling you have, you can make the machines in industrial craft. Make a generator, macerator, and compressor, to create a diamond. You will also need 2 lava cells and 2 water cells to create obsidian for the diamond. With this diamond, some redstone, and some glowstone, you can now make a philosophers stone. With the stone, you can transform 8 iron ingots into a gold ingot. With the gold ingot, you finally have all of the ores taught to your crafting table. You can macerate ice, or compress a water cell to make snow. The rest of the challanges should be self explanitory enough. You can get blaze powder from the energy collector to make eye of the enders. If you place the ender portal blocks in the correct spots, it will work.

    NOTE: I used skytechnic/skytekkit as a blank slate to work on this world. That is why the end is the same in both, so credit goes to plasmarf for that.

    Changelog: 8/26/12 - added nethercoal ore

    8/26/12 (1) - added redstone and netherrack where the rubber tree and dirt used to be. Put the rubber tree sappling in the chest.

    Link to minecraftforum.net forum post: http://www.minecraftforum.net/topic/1450078-surv-tekkit-sky-blocks/

×
×
  • Create New...