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Tim Miller

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Everything posted by Tim Miller

  1. Ok, well, I guess that would work. It's just not as clean cut as I would like it. Still, that's a pretty good solution.
  2. Each module is installed over the others. Core is installed first, followed by the others. I would like to be able to layer the zips on top of one another, having them extract over each other. That's all. I am only using this system so that people with weaker machines don't have a ton of crap in their game that they have no interest in using
  3. I will never be a server host. When I release a server version, other people will be able to host servers. I think I will just make a zip with all of the modules compatible for the technic launcher, and, if there never is the multiple zip support, it will just stay that way.
  4. Ok, there are four modules so far. Core, which is the base. It consists of APIs and a few visual enhancements. Then you have Science&Industry, which requires core. It adds machines and automation, and was inspired by the technic pack and FTB. That kind of thing. Then there is Rails&Transportation, which is the smallest module. It requires Science&Industry and core. It contains methods of movement, using advanced rail and cart systems, as well as a few other ideas that are yet to be implemented. Lastly, there is Fantasy&Adventure, which adds opportunities for exploration, as well as magic. It is mainly inspired by the now deprecated yogbox, and requires core. I liked using both, and often wished that there was some overlap. However, the reason why I have divided it up is because some people I know do not like the automation, while others do not like the magic and exploration. Also, having all of the modules can be a bit stressful for some peoples computers.
  5. Ok, well, if you think it seems stupid, that's fine. Still, I hope they add multiple zip support. In the meantime, I will be trying to get it to work with the FTB launcher I don't intend to host any servers.
  6. 1. I have not made a server, yet. My intention is for servers to say in their thread, "we use this module, this module, and this module." Then, players install which modules they need, possibly in a unique technic pack instance, or through MultiMC, which is what I am currently recommending.
  7. I would like to give players the option to not use all of the modpack, as it can be a bit overwhelming
  8. Hi, my modpack, entitled commcraft, consists of multiple modules, wach with their own zip, which overwrite one another. I would like to be able to layer zips on top of each other. I know it may seem a bit frivolous, but I would really like it. Thoughts?
  9. Launcher Version: 0.5.4.8 Jar Operating System: Windows XP 32 bit Java Version: 7 u6 Antivirus Program: AVG 2012 Description of Problem: Crash on startup of Technic Error Messages: Error Log: --- BEGIN ERROR REPORT 8ad4de34 -------- Generated 8/29/12 11:02 PM Minecraft: Minecraft 1.2.5 OS: Windows XP (x86) version 5.1 Java: 1.7.0_06, Oracle Corporation VM: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation LWJGL: 2.4.2 OpenGL: RADEON X300/X550 Series x86/SSE2 version 2.0.5695 WinXP Release, ATI Technologies Inc. java.lang.NullPointerException at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356) at cpw.mods.fml.common.Loader.modInit(Loader.java:273) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628) at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223) at net.minecraft.client.Minecraft.a(Minecraft.java:429) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 5e0c0660 ----------
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