termhn
-
Posts
126 -
Joined
-
Last visited
Posts posted by termhn
-
-
-
It's sad that it's coded that way.
Almost EVERY game is coded that way. It's not sad, it's the reality since there's not a way to make things multi-core and still efficient. The reality is that even if someone made a game that used all of 4 or more cores it would actually make it slower than if it used 1-2. Check out this thread on the bukkit forums to learn more about it. http://forums.bukkit.org/threads/make-bukkit-work-on-all-cores-to-fix-all-server-lag.44856/
Quotes from that thread:
It will be faster though, since a CPU can only do one calculation at a time. If you use 4 CPU's, it would in theory go 4 times faster.
Sorry, but this is not true. Many calculations depend on previous calculations (like lighting depends for example on redstone power cause redstone wires/torches change the light) so spreading them to all cores would slow execution down (locking overhead). Multithreading in bigger projects isn't that easy to code (it's not like bringing disk I/O to another thread, what minecraft already does).
Multithreading works well for a lot of applications, but is not trivial for games. Unless the code is structured incredibly well the locking overhead in multithreaded can eliminate any gains. Multithreading also makes games very difficult to debug.
-----------------------------------------
All the time spent converting to a multithreaded model with unknown performance gains/losses can instead be spent optimizing existing code. CPU time profiles can identify which parts of the code are most frequently used giving developers vital information on where to spend their time optimizing (why optimize a function that is infrequently used). This guarantees performance gains.
-
try using safezones from factions. it works on most server i know
-.- can you read? It's IMPOSSIBLE for ANY protection method to work without a modified tekkit.jar that's the whole point!
in my experience there is no proper grief protection just repair your best option is hawk eye (i know its bulky) BUT i can rollback anything from tekkit
Seriously? This thread is ABOUT how to get proper grief protection. Unless I'm reading your post wrong and you're trying to say that no anti-griefing plugin is 100% perfect, which is true.
-
Minecraft can't use all those cores anyway... if you think about it there would be no reason for it to be GPU dependent because there aren't many effects displayed, and the graphics that are need to be rendered by the CPU first...
-
It moves the code around like that that's fine, that's how it works for me and it works fine... if it doesn't work then there's a problem.
-
Trying to get 1.1-R6 support, not 1.1-R4
He's saying to get plugins that word with 1.1R4 not the other way around.
-
yeah, pretty decent!
Lol, yeah that's pretty good You could've gotten a bit more bang for your buck, but still a good choice.
-
Doesn't matter how much ram your graphics card has.. which model is it. vRAM doesn't say anything.
-
Gotta recommend planetside Don't know if any of you have played it before, but it's a MMOFPS. Hundreds of people on one world, and bases that three empires are fighting over. Pretty damn epic. It came out in 2003, so there aren't as many people still playing it, but it's getting a new installment (PlanetSide 2) that looks even more fun. Google it!
-
Okay, I have been trying this all night like I said I would
If I delete factions folder completely, it works.
I cannot do this due to my server having over 500 factions (player base of 3,500 people)
If I keep my factions files and only deleted the config.jsn file I get this error. Have you guys seen it? I have tried both gson files.
e?): No enum constant com.massivecraft.factions.struct.Role.OFFICER
java.lang.IllegalArgumentException: No enum constant com.massivecraft.factions.s
truct.Role.OFFICER
at java.lang.Enum.valueOf(Unknown Source)
at com.google.gson.internal.bind.TypeAdapters$EnumTypeAdapter.read(TypeA
dapters.java:664)
at com.google.gson.internal.bind.TypeAdapters$EnumTypeAdapter.read(TypeA
dapters.java:653)
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.read(Ref
lectiveTypeAdapterFactory.java:86)
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.re
ad(ReflectiveTypeAdapterFactory.java:170)
Did you download the alternate gson.jar and put it in the lib folder?
-
I'm going to try this one out tonight.
Do you guys know if this will allow the players to bypass all protections (Including Safezone) ?
It will allow quarries etc. to bypass all factions-based protections.
-
Nah, the bulldozer is pretty strong. Not as flexible or powerful as, say an i7, but better than an i3 for sure.
What's concerning is the piece of crap asus motherboard. I hate them with a passion.
Actually, for just gaming, Sandy easily beats out bulldozer. Even though the i3 is only dual core and the 6100 is six core, no game uses more than two cores, and so it's wasted. Bulldozer is actually pretty weak. The advantage is that you can overclock a 6100, and you'll also see it perform better when using multi-threaded apps like video editing and whatnot. For gaming, the i3 is better. Both are very, very capably processors, I just think the i3 is better for now
Crysis 2 with 560ti everything maxed:
i3 FPS: average 80 fps,
6100 FPS: average 70 fps
-
motherboard- asus m5a78l/usb3
processor- amd bulldozer fx 6100 6 cores 3.3 ghz
graphic card- gainward gtx 560 GS
ram- 8gb Gskill
psu- cooler master GX 650W bronze
hard drive 500gb
what is your opinion on that PC ? just want to know what people think. thanks
Go for an Intel processor instead. Even the Pentium beats out that CPU. I'm not a fanboy, but currently intel just has better offerings. Try a i3 2120. Note that you'l also need a different MOBO to support it.
-
Maybe it has something to do with your internet connection? Seems unlikely, but I'm at a loss as well.
-
-
Go look at my thread again... the fix for the gson is there now. Also, why are you using the outdated GroupManager? Use Permissions or PermissionsEX.
-
Please add a log! Use pastebin though!
-
Looks like it worked... try doing /f without help at the end just "/f"
-
-
-
No I'm saying that that IS what should happen... pastebin your FULL log.
-
That's perfectly normal and what should happen...
-
Just make a big RP2 cobble gen, works great :D
-
I see your error.
Yea, i did forget. But i just copied what you put and that didn't work either so its prob not your fault Thanks tho
*Edit*
Line Now:
"playersWhoBypassAllProtection": ["[buildcraft]"], "[industralCraft]", "[Redpower]", "[ComputerCraft]", "[Forestry]"]
You need to remove that bracket that's bolded.
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
in Tekkit Classic
Posted
Sorry guys for not updating, i've been inactive (obviously) so yeah... if a 3.0.3 version is still needed I might try making one. I'm pretty sure this feature is already there in newer versions of the plugin that work with 1.2.5.