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teufler80

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Posts posted by teufler80

  1. Well adding mods in the current stage of the modpack is a bit too much.

    Some of the mods (like Rogue & Ruins) are already in the modpack, others (like BluePower) are too unstable and also, we got ProjectRed, so, yeah. but thank you very much for giving feedback, I really appreciate it.

    Do this means that there is no chance that more mods go into the pack ? or that you currently fixing everything and then think about ? Because the thaumcraft addons and the Enhanced Portals dont add any world generation so that should not be a big deal. I think this will one of the most awsome modpacks i ever saw, and i hope some of the things find its way into the modpack.

     

    Uhm and i found a bug that if i want to look up some recipes in the flans plane workbench, my minecraft is crashing

  2. Looks awsome, can you maybe add some thaumcraft expansions like Technomancy, Automagy and Apocrypha, that are awsome expansions that makes thaumcraft alot deeper

     

    Technomancy (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2127441-0-8-2-technomancy-an-expanded-bridge)

    Automagy (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2125369-tc4-addon-automagy-automation-and-logistics-v0-17)

    Apocrypha (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445828-tc4-addon-forbidden-magic-v0-551-prerelease)

     

    Rotarycraft and Reactorcraft, 2 pretty cool mods for real enigeers :) Adds a lot of new possibilitys (https://sites.google.com/site/reikasminecraft/rotarycraft)

    Blue power, for some awsome light and machine solution (Sorting machine ftw) (http://minecraft.curseforge.com/mc-mods/223099-blue-power)

     

    Rogue like dungeons, a bit for the adventurer :) (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290238-roguelike-dungeons-v1-3-5)

    Ruins, also for the adventurer (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282339-ruins-structure-spawning-system)

     

    And maybe some mods for the fighter, like Lycanite's Mobs or Infernal mobs to make the game more a challenge for the fighter fraction

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291613-lycanites-mobs-environmental-mobs-aggressive

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284359-atomicstrykers-infernal-mobs-diablo-style

     

    Hope you like my ideas any maybe some of this mods are going to go into the packet, that whould be awsome :)

    Greetings, teufler

     

    Edit1: Oh almost forgot Enhanced Portals 3, awsome custom portals are never wrong :D (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2178842-enhanced-portals-3)

     

    Edit2: Maybe add ars magica or the fossil mod too ?

  3. Title: Hamachi Tekkit Server world doesn't load

    Version: 3.1.2

    OS: Windows 7 Ultimate 32 Bit

    Java Version: Java 7

    Description of Problem:

    After i had placed a Refinery the other Players on the server has a connection error after a few minutes. After reconnecting on their Computer the world doesn't load by them, while i am able to play normal. The Server is Running on my Notebook and works finde since serveral days.

    Error Messages:

    Error Log:

    
    
    
    

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