Hey fellow tekkiteers,
I'm running a private tekkit server on my pc, mainly playing on it by myself.
Recently I wanted to make good use of my EU and make some UU-matter with mass fabricators. For this purpose I created a small wall of recyclers with a condenser feeding sand into them using pneumatic tubes. I added transposers to the front to take out the stuff and lined them with red alloy wire to connect to a timer, as shown below:
The problem is, as soon as I add a timer to the bottom row of red alloy wire, meant to get a pulse to the bottom row of transposers, tekkit starts to lagg uncontrollably, eventually kicking me out with ''lost connection: disconnect.overflow'' in the console.
Does anyone have any idea why this specific thing causes lagg? It doesn't make sense, since I have this monstrous HV-solar array factory just below, working fine without much lagg:
It uses about a hundred times as many timers, pipes and machines.
In case it's relevant, I'm running a system with:
4 gig DDR3 RAM
Phenom II X4 955 @3.2GHz
Task manager shows CPU usage under 60% and memory uses around 80%, so there should be plenty left.
Since this occured, I updated to CB++, but it didn't help