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Dark Matter Pedestal + Repair Talisman


Question

Posted

Title: Dark Matter Pedestal + Repair Talisman

Version: 3.0.3/3.0.4

OS: Windows Server 2008

Java Version: 1.7.0_04

Description of Problem:

Placing a repair talisman on a dark matter pedestal works but spams the server console with debug messages several times a second.

Error Messages:

04:02:29 [iNFO] Player found..

04:02:29 [iNFO] Repair is active..

Error Log:




11 answers to this question

Recommended Posts

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Posted

The question is rather, do Tekkit staff want to: actually open and edit the source code, and so spend a lot of their time for what might not even work, and risk the mod author's wrath by doing so? I'm guessing the answer is no.

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Posted

I'm quite calm. They're still editing the source code. Nothing good ever seems to come from doing stuff like that. Also, since you have the mods after the launcher downloaded them, why can't you just perform this very simple operation?

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Posted

Pre-apologies for the necro bump, but I just noticed this bug on my server and found this topic via the almighty google. The official ruling appears to be "edit it yourself," but despite not being the most java-savvy of persons, I can't help but notice that the server package only contains compiled .class files and no source .java files. How would one go about fixing the console-spam bug with no access to the source code?

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Posted

How would one go about fixing the console-spam bug with no access to the source code?

Just remove the Talisman of Repair from the pedestal. Really. You'd have to decompile and edit EE, then you might have to distribute the changes to anyone that wanted to join your server, and...it's not worth it.

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Posted

I honestly doubt you'd have to redistribute the EE package when all that changes is a server-side console debug message. That means all you'd have to do is decompile, comment out two lines, and recompile... not exactly computer rocket science, and it would a heck of a lot easier to be able to just walk past a pedestal instead of having to move all your equipment back and forth every time you want a repair. Fix it once, extra work gone forever.

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Posted

I honestly doubt you'd have to redistribute the EE package when all that changes is a server-side console debug message. That means all you'd have to do is decompile, comment out two lines, and recompile... not exactly computer rocket science, and it would a heck of a lot easier to be able to just walk past a pedestal instead of having to move all your equipment back and forth every time you want a repair. Fix it once, extra work gone forever.

You're more than welcome to fix it and see if that's actually the case. I personally have no experience with Java and very little with programming, so I'm not likely to recommend such a course of action. Have fun.

Note: Talismans of Repair don't work nearly as fast as they used to. Just walking past the pedestal isn't likely to fix that diamond pick you've worn to a nub. You'll be standing there for 5 minutes or more.

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Posted

The talisman of repair actually repairs items at a much higher rate on a pedestal than the 1 durability/second it gives you in an alchemy chest. I was testing it in my main base, and my half-broken diamond pick was repaired long before I finished crafting and organizing my last haul. Then I took a glance at the server console, and here we are!

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