Jump to content
  • 0

Incorrect Texture Coordinates (OpenGL texture coords)


Question

Posted

Title: Incorrect Texture Coordinates (OpenGL texture coords)

Version: 3.0.3/3.0.4

OS: Linux Mint Debian Edition

Java Version: OpenJDK 1.6

Description of Problem:

The textures will get messed up. Chests (for example) will be completely invisible. And other things, in this case the Crafting Bench Mk. III has the whole texture.png as it's texture. This same thing can be seen in my skin (see image links below). I think it's a problem with the OpenGL texture coordinates (I do programming). Oh, and sometimes I can't see mobs. (A creeper blew up because I couldn't see it so I walked right up to it). Also, mobs get that same glitch with having the whole texture.png as their skin.

Here are two images of the problem:

https://docs.google.com/open?id=0Bw00_I2xsVk3RTRDSWtUeDVJS1U

https://docs.google.com/open?id=0Bw00_I2xsVk3NGhPYXNNdGl4aWM

Error Messages:

No error messages.

Error Log:

Nothing.

EDIT: If it helps, my graphics card is an Intel HD 3000. Sucks for me I know.

2 answers to this question

Recommended Posts

  • 0
Posted

This is almost always caused by having an outdated version of OptiFine, or one that's causing glitches. Download the version of OptiFine Standard for Minecraft 1.2.5, and drop it in your modpack.jar in the .techniclauncher\tekkit\bin folder.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...