barisaxy21 Posted February 25, 2012 Posted February 25, 2012 I have tried to build a forester with a farm and arboretum, and every time it switches the forester really quick with a disk drive. I don't know if there is clashing block ids or what.
0 koolcat_23 Posted February 25, 2012 Posted February 25, 2012 this also happens with the automatic tree tap
0 poik Posted February 25, 2012 Posted February 25, 2012 DarthDarvis wrote "Ok because people aren't getting it. To fix forestry tree taps change the id of grower in the server config to 255 instead of 208. To fix ALL problems with the weapon mod, change the entity ids weapon mod config in the mods folder in both the server and the client to spear-entity=255 knife-entity=254 flail-entity=253 dynamite-entity=252 javelin-entity=251 bullet-entity=250 dart-entity=249 bolt-entity=248 cannon-entity=247 cannonball-entity=246 shot-entity=245 dummy-entity=244 " im trying this now.. i'll post again if it does or doesnt work
0 barisaxy21 Posted February 25, 2012 Author Posted February 25, 2012 Awesome! Thanks for posting your findings! Update: This did work for the Forestry using the farm for the middle component. For those you need a little more help finding it go to the config file. Then open the forestry file and select the base file, opening in notepad, and then you will find under the block segment "grower=255" change that to "grower=208" and save it. This change without the need for server restart.
Question
barisaxy21
I have tried to build a forester with a farm and arboretum, and every time it switches the forester really quick with a disk drive. I don't know if there is clashing block ids or what.
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now