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Item Teleport pipe not remembering linked frequencies


Question

Posted

Title: Item Teleport pipe not remembering linked frequencies

Version: 3.0.3/3.0.4

OS: Windows XP SP3

Java Version: V6 Update 27

Description of Problem:

After setting two pipes to be connected on a specific frequency then logging out some time later, the pipes that were linked do not remember they are linked until the GUI is brought up on each pipe.

Error Messages:

No Error

Error Log:


No Log

12 answers to this question

Recommended Posts

  • 0
Posted

No, I'm also having this problem. I'm on a pretty small server (ran off of my own computer) that hosts for myself and 4 other friends -- I am the only op of this server. I just recently started using item teleport pipes and noticed that whenever I logged off of the server the teleport pipes would stop working. I think that all of the settings I changed on their interface go back to default or as if the pipes didn't even exist until I re-open their GUI. I can tell that this is true because whenever I re-open their GUI, the display says that my pipe isn't connected to any of the others that it should be. I have run around manually re-opening the GUIs of every other teleport pipe in order for them to recognize one another. I never have to reset any of the settings on the pipes, though. I just need to get to them and just activate them and the pipe will immediately start working and switch all of my settings back on.

  • 0
Posted

yes, exactly same thing I am having... I cannot for the life of me figure this still out. I think I may try to make a new world to see if it happens there as well

  • 0
Posted

I am having the same problem, but only on certain pipes for some reason. Anyone have any fixes for this?

Edit: Upon further experimentation, I figured out a solution to the glitch. You know when the items don't send through and keep bouncing back between two destinations? Try putting in a powered gold pipe in that "bounce" zone. Don't know why, but it works.

  • 0
Posted

The problem seems to be (with me at least), when i log out the items dont go through the teleport pipe because it forgets the frequency until i open the GUI.

  • 0
Posted

The problem seems to be (with me at least), when i log out the items dont go through the teleport pipe because it forgets the frequency until i open the GUI.

Same with me. However, I don't think I was correct about the gold pipes fixing the problem. Upon further testing, I found out they were working all along. The item appears to not go through the teleport pipe, but in fact does make it to its final destination (even though you can still see it stuck bouncing off the pipe). Try it out and let me know if it is the same for you.

For example, in my server, I have a section where both ends of a pipe system are teleport pipes. When the items come out of one (and is then supposed to go through the other) it just keeps bouncing off of the other one. The items are then stuck perpetually inside the system. However, when I looked at the supposed destination, the items do end up where they are supposed to go, even though they still appear to be stuck in the pipes. This was all before clicking the GUI on any pipe upon a server reload. The outgoing pipe said it was connected to 0 pipes, yet it still works.

So, there is still a glitch because you get a large build up of items that appear stuck in pipes (like in my system), but the teleport pipes still do their job.

  • 0
Posted

seems to be working as you say.. just strange that it doesnt hold the frequencies and show linked pipes.. oh well.

The item still bounces between the destination pipe and the chest however and causes a bit of lag after a while

  • 0
Posted

having exact same problem would love to know how to fix it but it seems to me there is no answer to this problem ): (also the texture of the teleporter pipe sometimes comes up funny does this happen to anyone else?) I think they're a bit buggy all over

  • 0
Posted

The world anchor at each teleport pipe seems to work on a small scale...but my solar panel machine on my server is kind of too large to implement that...and it doesn't work on multiplayer...well crap...

EDIT: cough cough anyone have a solution yet? cough cough

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