HimeChan Posted August 30, 2015 Posted August 30, 2015 (edited) My friend and I get kicked off of our multiplayer world with the message, "A fatal error has occurred, this connection is terminated." We've tried things like updating our chickencore, removing certain mods, etc.I attached the crash logs for the world, if anyone can maybe help us figure out what's crashing us. http://pastebin.com/zd1M4dcQ Edited August 30, 2015 by HimeChan
EvilOwl Posted August 30, 2015 Posted August 30, 2015 Attachments don't work on the forums atm. Try pastebin. com or paste.ubuntu.com.
HimeChan Posted August 30, 2015 Author Posted August 30, 2015 (edited) Edit link in topic, ty Edited August 30, 2015 by HimeChan
EvilOwl Posted August 30, 2015 Posted August 30, 2015 Are the server config files synced (identical) to the client config files? Are you using the same version of the pack on the server and on the client? What pack is this? Api modpack link would be nice.
HimeChan Posted August 30, 2015 Author Posted August 30, 2015 Uhm, My friend couldn't set up the modpack properly so we just drag and drop it from here.https://www.dropbox.com/s/xks2cna5nk1k38v/ruko-land.rar?dl=0This is the api: http://api.technicpack.net/modpack/ruko-land
EvilOwl Posted August 30, 2015 Posted August 30, 2015 A rar file? in a platform that supports only zip files? Really? Also my other two questions were totally ignored. Fix your modpack file and we can continue.
HimeChan Posted August 31, 2015 Author Posted August 31, 2015 Sorry, uhm, Yes, the server and client config files are identical and that we are indeed using the same version of the modpacksThis is the updated modpack http://api.technicpack.net/modpack/ruko-land
EvilOwl Posted August 31, 2015 Posted August 31, 2015 (edited) Your modpack.zip should have 3 main directories to start with (in the root folder of the archive, not with a "ruko-land" subirectory), those are bin, mods and config. Get all that junk out of there. Ask me about any additional file you want to include. Bin directory should include the universal MinecraftForge jar renamed to modpack.jar (only one file in most packs), mods directory should include mods (jar files), and the config directory should contain your config files. You can grab mods and config from that zip you uploaded and add the bin directory with the appropriate forge jar from here (use the "show all downloads" button and grab the needed version of the universal jar). The bin directory in your zip is good but very bloated, you need modpack.jar only. Including options.txt in there is not a good idea because any settings users will change in their modpack will get lost when updating. Including servers.dat in there is not a good idea because any servers users will add in their modpack will get lost when updating. TL;DR drop that subdirectory and all the junk Edit: I almost forgot. Upload the server package also to verify your problems with joining the game. Right now it's not added to the modpack page. Edited August 31, 2015 by bochen415
RukoSanada Posted August 31, 2015 Posted August 31, 2015 Already based on what you said, I fixed up our modpack folders accordingly, and obtained the proper forge jar as well as removing the server.dat and options.txt I see what you mean this modpack folder is a complete mess. I've just finished uploading the server package, which includes the worlds we use so that you may have a better chance in locating the issue. https://www.dropbox.com/s/wvmy78ty6ucktqb/server.zip?dl=0
EvilOwl Posted August 31, 2015 Posted August 31, 2015 Great, let's get back to that modpack when the client will be fixed and ready to download with the launcher. Remember to bump the modpack version when doing so.
RukoSanada Posted September 1, 2015 Posted September 1, 2015 Bump. Very well I've fixed the Modpack download I apologize for the simple mistake. http://api.technicpack.net/modpack/ruko-land
EvilOwl Posted September 1, 2015 Posted September 1, 2015 I was able to run the server package using the run.bat script (I only changed max ram setting to 2GB "-Xmx2G", imho it was set too low) and login to the server successfully. Check the ram setting.
RukoSanada Posted September 1, 2015 Posted September 1, 2015 The thing is we can connect to the server just fine and such, but after a while of playing it seems like it doesn't want more than one person on the server cause it gives a Fatal error. But I'll check the ram setting see if there's any difference
RukoSanada Posted September 1, 2015 Posted September 1, 2015 Yeah, I figured as much even when increasing the ram setting the problem still persisted, after a while of playing the following things sometimes happen, if someone leaves the server the other player's game closes completely no error, if someone joins while there's another player on the server, fatal error happens for both members. Do I need to increase ram usage more or is this a different problem that we're over looking?
EvilOwl Posted September 2, 2015 Posted September 2, 2015 (edited) uh. that's going to need more effort than me trying to boot it locally Does an obvious fix like "update ChaosCraft" make any changes? Edit: Does the same thing happen when you run the server on a different pc/host? Edited September 2, 2015 by bochen415
RukoSanada Posted September 2, 2015 Posted September 2, 2015 The same thing does indeed happen if I run the server on a different pc/host. Updated Chaos Craft, however the problem still persisted.
EvilOwl Posted September 5, 2015 Posted September 5, 2015 (edited) I'm puzzled. I'm starting to think it's ChaosCraft bugging. Your last resort is a binary search, remove half of your mods and check if the problem persists. If it happens again, remove another half. Edit: ofc do it on a test machine, start with chaoscraft Edited September 5, 2015 by bochen415
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