Certain red power systems lag immensely when 20 or more blocks away.
For example, I made a filter that pulls cobblestone from a chest and places it in a recycler, and a filter that pulls scrap from the recycler and places it in a mass fabricator. Both are pulsed with a redstone tube connected to a timer and jacketed wire.
When active, the above setup will lag the game to a near standstill if I go too far.
Performance may improve if the chunk is unloaded, but I've yet to get far enough away for that to happen, it lags the game pretty severely, and basically tethers me to the general area until I shut down the whole thing.
Question
Weylin
Title: Red power lag
Version: 3.0.3/3.0.4
OS: Windows 7 64bit
Java Version: Java 6
Description of Problem:
Certain red power systems lag immensely when 20 or more blocks away.
For example, I made a filter that pulls cobblestone from a chest and places it in a recycler, and a filter that pulls scrap from the recycler and places it in a mass fabricator. Both are pulsed with a redstone tube connected to a timer and jacketed wire.
When active, the above setup will lag the game to a near standstill if I go too far.
Performance may improve if the chunk is unloaded, but I've yet to get far enough away for that to happen, it lags the game pretty severely, and basically tethers me to the general area until I shut down the whole thing.
Error Messages:
none
Error Log:
0 answers to this question
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