zelmo Posted March 3, 2012 Posted March 3, 2012 Hi. I was just wondering... What does it require to make sure that the mod you would like to install can fit into Technicpack. I do know that we dont have block id's enough in the 1.1, but as soon, (3-5 weeks maybe), mods and the TP, will update to minecraft 1.2, then there will be enough Id's. So What is the requirements for the mod to come into the technicpack, or just possible to install manually. How can I see if its a mod that will work with the TP? Note* - Some english grama might be wrong, maybe spelling. Sorry for that. Edit** - I can see I posted it under the tekkit, could a moderater or admin please move it to technic? sorry for any disturbance.
Brovine Posted March 3, 2012 Posted March 3, 2012 It's not just IDs. The mods also can't change the same bits of MC's base code.
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