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Posted

can someone tell me step by step how to add the crafting table II back to my server. I can get it to work in single player with CraftingTableIIIB1.8. But when i add : CraftingTableIIIServerB1.8 to my mod folder for my server i get this:

20:44:12 [sEVERE] java.lang.NoClassDefFoundError: BaseMod

20:44:12 [sEVERE] at java.lang.Class.getDeclaredConstructors0(Native Metho

d)

20:44:12 [sEVERE] at java.lang.Class.privateGetDeclaredConstructors(Unknow

n Source)

20:44:12 [sEVERE] at java.lang.Class.getConstructor0(Unknown Source)

20:44:12 [sEVERE] at java.lang.Class.newInstance0(Unknown Source)

20:44:12 [sEVERE] at java.lang.Class.newInstance(Unknown Source)

20:44:12 [sEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.p

reInit(ModLoaderModContainer.java:107)

20:44:12 [sEVERE] at cpw.mods.fml.common.Loader.preModInit(Loader.java:235

)

20:44:12 [sEVERE] at cpw.mods.fml.common.Loader.loadMods(Loader.java:607)

20:44:12 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBuk

kitHandler.java:134)

20:44:12 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftSe

rver.java:135)

20:44:12 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer

ver.java:438)

20:44:12 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour

ceFile:492)

20:44:12 [sEVERE] Caused by: java.lang.ClassNotFoundException: BaseMod

20:44:12 [sEVERE] at java.net.URLClassLoader$1.run(Unknown Source)

20:44:12 [sEVERE] at java.net.URLClassLoader$1.run(Unknown Source)

20:44:12 [sEVERE] at java.security.AccessController.doPrivileged(Native Me

thod)

20:44:12 [sEVERE] at java.net.URLClassLoader.findClass(Unknown Source)

20:44:12 [sEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)

20:44:12 [sEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown So

urce)

20:44:12 [sEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)

20:44:12 [sEVERE] ... 12 more

20:44:12 [sEVERE] Unexpected exception

java.lang.NoClassDefFoundError: BaseMod

at java.lang.Class.getDeclaredConstructors0(Native Method)

at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)

at java.lang.Class.getConstructor0(Unknown Source)

at java.lang.Class.newInstance0(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoader

ModContainer.java:107)

at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:607)

at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:

134)

at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)

at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

Caused by: java.lang.ClassNotFoundException: BaseMod

at java.net.URLClassLoader$1.run(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

... 12 more

>

21:00:35 [iNFO] Stopping server

21:00:35 [sEVERE] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0

21:00:35 [sEVERE] at java.util.ArrayList.rangeCheck(Unknown Source)

21:00:35 [sEVERE] at java.util.ArrayList.get(Unknown Source)

21:00:35 [sEVERE] at net.minecraft.server.MinecraftServer.stop(MinecraftSe

rver.java:424)

21:00:35 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer

ver.java:497)

21:00:35 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour

ceFile:492)

21:00:35 [iNFO] Stopping server

>

thanks!

Posted

eh, actually, i can build it and use it ...kind of. but it crashes tekkit. I know that its unstable and removed from tekkit, but is this normal, or is there anyway to get it to work?

thanks!

Posted

seems to work in a new fresh server, but when i add it to my new server its screwed up. thoughts?

I'm sorry, I forgot that my Tekkit server is still running an older version and that is what I based my previous post off of. I downloaded a new copy today (8-17-2012) and looked at that instead.

On that page I linked, it has a note next to the B1.8 version of Crafting Table 3 that states "Not compatible with IC2 v1.97 (works with 1.95b)".

IC2 v.197 is the version that is in the current Tekkit pack so Crafting Table 3 will not work with it. You could try changing to an older version of IC2, like 1.95b, but I do not know if that will cause problems more problems or not.

You could use a plugin called QuickBench, I haven't tried it but it should do the same thing and is completely server-side. Make sure you download the correct version, the latest version of QuickBench is for a newer version of Bukkit than the one Tekkit is currently using (1.2.5-R4.1).

There is one other possible solution that I can think of, you could use an older version of Tekkit. My Tekkit server is still running version 3.0.4 and Crafting Table 3 appears to be working just fine. I haven't tried to set permissions for it or used it a whole lot but from my limited testing just now it seems to work.

Assuming that the plugin works as stated, that is probably your best bet.

Posted

well took me a bit until i realized the quickbench doesnt go in the mod folder, it goes in the plugin in folder. after that, it works great.

doesnt seem to be as smooth as the crafting table 3 tho, but it will help for sure.

if i want to make a redstone engine for example, i need to make gears from the quickbench, then i need to make a piston, then i can make a redstone engine. seems to only have a few layers that it can dive down into.

thebird: thank you so much for all of your help! i got it working and you continually pointed me in the right direction. thanks!

  • 2 months later...

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