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I actually implemented a system of weighted vertex normals (http://www.bytehazard.com/code/vertnorm.html) and discover that Minecraft's lighting setup is inadequate for OpenGL to utilize them. :-( Facet normals work fine, but vertex normals end up giving all but the bottom face of the block a uniform color with no shading at all.

Oh well. I'll leave them in as unused data, that maybe someday can be leveraged usefully. The sign of a good Minecraft mod is lots of memory used for no purpose, after all.

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