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It's been a very long time since I've used it, but there was a java wrapper I remember using for industrial craft(before it was IC2), however, I can't for the life of me remember what it was called, and after a crash of my main server's raid(during a rebuild of all times) it was something I lost I think... Anyways, let me explain what it did. Basically it would "limit" the amount of packets minecraft servers would send to clients, cutting them up better to more "relevant" data, because back when IC was still in its infancy, you could have a server trying to send like 1-2 megs(I'm not talking mbps either! and for WAN, that's absurd to need a T100 upload connection!) at a time to a client and it would result in an overflow. WELL, after all that time, seems minecraft by default still sucks in that department, and I'm searching for this java program all over again with little luck. Hopefully someone here has a better memory than myself.

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