We started having rendering issues on our previous world, so our server host support told us to make a new world. (They didn't have a clue)
After putting down the first world anchor in our new world, my tekkit crashed.
When logging back in, the world had strange holes etc. (Not the typical world holes, _nothing_ gets rendered except for the gradient in the background).
This problem gets worse the closer I get to the World Anchor.
I can't say 100% for sure that they are what's causing the problem, but it seems pretty logical. Also right before I crashed nothing except the backround got rendered.
Question
Neeken
Title: Rendering issues near World Anchors.
Version: 3.1.2
OS: Windows 7 Home Premium
Java Version: Version 7 Update 9
Description of Problem:
We started having rendering issues on our previous world, so our server host support told us to make a new world. (They didn't have a clue)
After putting down the first world anchor in our new world, my tekkit crashed.
When logging back in, the world had strange holes etc. (Not the typical world holes, _nothing_ gets rendered except for the gradient in the background).
This problem gets worse the closer I get to the World Anchor.
I can't say 100% for sure that they are what's causing the problem, but it seems pretty logical. Also right before I crashed nothing except the backround got rendered.
Pretty much all I can tell you at this point.
Error Messages:
Error Log:
0 answers to this question
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