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my server crashed and has not been working, this is what the report says: Report ----

// I bet Cylons wouldn't have this problem.

Time: 1/26/13 9:52 PM

Description: Ticking tile entity

java.lang.IllegalArgumentException: MusePowerSuits: Invalid ItemStack passed via UE interface

at net.machinemuse.powersuits.item.ItemPowerTool.getAsStack(ItemPowerTool.java:338)

at net.machinemuse.powersuits.item.ItemPowerTool.getVoltage(ItemPowerTool.java:318)

at mekanism.common.TileEntityEnergyCube.onUpdate(TileEntityEnergyCube.java:161)

at mekanism.common.TileEntityBasicBlock.g(TileEntityBasicBlock.java:30)

at yc.h(World.java:2151)

at in.h(WorldServer.java:516)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

-- Head --

Stacktrace:

at net.machinemuse.powersuits.item.ItemPowerTool.getAsStack(ItemPowerTool.java:338)

at net.machinemuse.powersuits.item.ItemPowerTool.getVoltage(ItemPowerTool.java:318)

at mekanism.common.TileEntityEnergyCube.onUpdate(TileEntityEnergyCube.java:161)

at mekanism.common.TileEntityBasicBlock.g(TileEntityBasicBlock.java:30)

-- Tile entity being ticked --

Details:

Name: EnergyCube // mekanism.common.TileEntityEnergyCube

Block type: ID #0

Block data value: Unknown? (Got -1)

Block location: World: (-131,137,-7), Chunk: (at 13,8,9 in -9,-1; contains blocks -144,0,-16 to -129,255,-1), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)

Stacktrace:

at yc.h(World.java:2151)

at in.h(WorldServer.java:516)

-- Affected level --

Details:

Level name: world

All players: 0 total; []

Chunk stats: ServerChunkCache: 625 Drop: 0

Level seed: -2562421282800113527

Level generator: ID 00 - default, ver 1. Features enabled: true

Level generator options:

Level spawn location: World: (-164,64,4), Chunk: (at 12,4,4 in -11,0; contains blocks -176,0,0 to -161,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)

Level time: 130256 game time, 153140 day time

Level dimension: 0

Level storage version: 0x04ABD - Anvil

Level weather: Rain time: 16600 (now: false), thunder time: 158949 (now: false)

Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

Stacktrace:

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

-- System Details --

Details:

Minecraft Version: 1.4.7

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_07, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 848015672 bytes (808 MB) / 1029046272 bytes (981 MB) up to 2863333376 bytes (2730 MB)

JVM Flags: 2 total; -Xmx3G -Xms1G

AABB Pool Size: 2988 (167328 bytes; 0 MB) allocated, 2988 (167328 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63

FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 17 mods loaded, 17 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

BasicComponents [basic Components] (BasicComponents_v1.2.3.331.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

AssemblyLine [Assembly Line] (AssemblyLine_v0.2.3.57.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

AtomicScience [Atomic Science] (AtomicScience_v0.3.3.130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

BlastCraft [blastCraft] (BlastCraft_v0.6.1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ICBM [iCBM] (ICBM_v1.0.2.125.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mmmPowersuits [MachineMuse Modular Powersuits] (MachineMuseModularPowerSuits-v0.0.31.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Mekanism [Mekanism] (Mekanism-v5.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MekanismTools [MekanismTools] (MekanismTools-v5.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

the last thing i was doing was trying to put a powersuit into a battery box

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