blainecopeland Posted February 26, 2013 Posted February 26, 2013 My wife and i are trying to run a server. We were able to figure out how to basically LAN it in our private network. When I asked my brother to join, he was only getting the "can't reach server" or the "connection timed out".(My wife and I are both playing on laptops in the same house on the same internet connection. My brother plays on his laptop across the country.) We are running on tekkit classic with the recommended build. I don't want to use port forwarding and when we tried to use hamachi, that failed. Is there any other way to run it or something i didnt do right? Below are my two properties files i have used. Without Hamachi #Minecraft server properties #Sun Feb 24 14:45:03 CST 2013 allow-nether=true level-name=The Realm enable-query=false allow-flight=true server-port=25565 level-type=DEFAULT enable-rcon=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=true spawn-animals=true online-mode=true pvp=false difficulty=1 gamemode=0 max-players=3 spawn-monsters=true generate-structures=true view-distance=7 motd=A Minecraft Server With Hamachi #Minecraft server properties #Sun Feb 24 14:45:03 CST 2013 allow-nether=true level-name=The Realm enable-query=false allow-flight=true server-port=25565 level-type=DEFAULT enable-rcon=false level-seed= server-ip=25.156.46.128 max-build-height=256 spawn-npcs=true white-list=true spawn-animals=true online-mode=true pvp=false difficulty=1 gamemode=0 max-players=3 spawn-monsters=true generate-structures=true view-distance=7 motd=A Minecraft Server
Torezu Posted February 27, 2013 Posted February 27, 2013 Thread moved to the place for this. Hamachi does not need an IP set in the server config. Are you certain that the host computer's IP is the one that's being used for the connection, and that both the host computer and your brother's client are on the same Hamachi network and show a valid connection? I have no issues using Hamachi to host a small server. The other things that interfere with that are AV/firewall software on either end, and a pre-set port-forward that's confusing the host or the client.
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