Monitomen Posted March 9, 2013 Posted March 9, 2013 i was testing 1.1.3 and when i set a quantum battery box down the game kicks me and i cant get back in it any more. ---- Minecraft Crash Report ---- // Why did you do that? Time: 3/9/13 2:10 AM Description: Ticking tile entity java.lang.NullPointerException at electricexpansion.common.tile.TileEntityQuantumBatteryBox.getJoules(TileEntityQuantumBatteryBox.java:233) at electricexpansion.common.tile.TileEntityQuantumBatteryBox.g(TileEntityQuantumBatteryBox.java:96) at yc.h(World.java:2153) at net.minecraft.client.Minecraft.l(Minecraft.java:1863) at net.minecraft.client.Minecraft.J(Minecraft.java:846) at net.minecraft.client.Minecraft.run(Minecraft.java:771) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at electricexpansion.common.tile.TileEntityQuantumBatteryBox.getJoules(TileEntityQuantumBatteryBox.java:233) at electricexpansion.common.tile.TileEntityQuantumBatteryBox.g(TileEntityQuantumBatteryBox.java:96) -- Tile entity being ticked -- Details: Name: TileEntityDistribution // electricexpansion.common.tile.TileEntityQuantumBatteryBox Block type: ID #0 Block data value: 0 / 0x0 / 0b0000 Block location: World: (-3051,16,3468), Chunk: (at 5,1,12 in -191,216; contains blocks -3056,0,3456 to -3041,255,3471), Region: (-6,6; contains chunks -192,192 to -161,223, blocks -3072,0,3072 to -2561,255,3583) Stacktrace: at yc.h(World.java:2153) -- Affected level -- Details: Level name: MpServer All players: 1 total; [ays['Monitomen'/14367, l='MpServer', x=-3050.92, y=19.62, z=3468.71]] Chunk stats: MultiplayerChunkCache: 121 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-3046,57,3508), Chunk: (at 10,3,4 in -191,219; contains blocks -3056,0,3504 to -3041,255,3519), Region: (-6,6; contains chunks -192,192 to -161,223, blocks -3072,0,3072 to -2561,255,3583) Level time: 26347874 game time, 32090474 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 25 total; [pe['Sheep'/14384, l='MpServer', x=-3071.22, y=64.00, z=3472.31], pe['Sheep'/14385, l='MpServer', x=-3036.06, y=63.00, z=3452.91], pe['Sheep'/14386, l='MpServer', x=-3029.03, y=63.00, z=3453.03], pe['Sheep'/14387, l='MpServer', x=-3025.25, y=63.00, z=3463.41], pe['Sheep'/14388, l='MpServer', x=-3031.22, y=63.00, z=3468.66], ays['Monitomen'/14367, l='MpServer', x=-3050.92, y=19.62, z=3468.71], pe['Sheep'/14389, l='MpServer', x=-3034.16, y=63.00, z=3470.91], pe['Sheep'/14390, l='MpServer', x=-3028.06, y=64.00, z=3462.06], pe['Sheep'/14393, l='MpServer', x=-3006.38, y=63.00, z=3414.75], pe['Sheep'/14394, l='MpServer', x=-3000.09, y=63.00, z=3426.03], pe['Sheep'/14369, l='MpServer', x=-3053.63, y=64.00, z=3467.16], px['item.tile.InsulatedWire.Silver'/14368, l='MpServer', x=-3050.81, y=16.13, z=3467.81], pe['Sheep'/14371, l='MpServer', x=-3080.81, y=64.00, z=3437.69], pe['Sheep'/14373, l='MpServer', x=-3079.84, y=63.00, z=3472.84], pe['Sheep'/14372, l='MpServer', x=-3074.81, y=64.00, z=3432.75], pe['Sheep'/14375, l='MpServer', x=-3072.09, y=63.00, z=3477.28], pe['Sheep'/14374, l='MpServer', x=-3076.84, y=63.00, z=3476.31], pe['Sheep'/14377, l='MpServer', x=-3072.44, y=64.00, z=3473.22], pe['Sheep'/14376, l='MpServer', x=-3072.81, y=63.00, z=3478.66], pe['Sheep'/14379, l='MpServer', x=-3057.06, y=63.00, z=3430.97], pe['Sheep'/14378, l='MpServer', x=-3061.50, y=63.00, z=3432.59], pe['Sheep'/14381, l='MpServer', x=-3066.88, y=64.00, z=3467.91], pe['Sheep'/14380, l='MpServer', x=-3069.91, y=64.00, z=3468.03], pe['Sheep'/14383, l='MpServer', x=-3070.84, y=63.00, z=3477.47], pe['Sheep'/14382, l='MpServer', x=-3059.34, y=64.00, z=3459.25]] Retry entities: 0 total; [] Stacktrace: at ayp.a(WorldClient.java:439) at net.minecraft.client.Minecraft.b(Minecraft.java:2401) at net.minecraft.client.Minecraft.run(Minecraft.java:787) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_07, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 159607384 bytes (152 MB) / 418971648 bytes (399 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 410 (22960 bytes; 0 MB) allocated, 410 (22960 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.524 Optifine OptiFine_1.4.6_HD_U_D5 36 mods loaded, 36 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BasicComponents [basic Components] (BasicComponents.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AssemblyLine [Assembly Line] (AssemblyLine.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AtomicScience [Atomic Science] (AtomicScience.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BlastCraft [blastCraft] (Blastcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ComputerCraft [ComputerCraft] (ComputerCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ElectricExpansion [Electric Expansion] (ElectricExpansion.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Fluid_Mechanics [Fluid_Mechanics] (Fluid-Mechanics.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Contraption [iCBM|Contraption] (ICBM_Contraption.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Sentry [iCBM|Sentry] (ICBM_Sentry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Explosion [iCBM|Explosion] (ICBM_Explosion.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_InvTweaks [inventory Tweaks] (InventoryTweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available IronChest [iron Chest] (ironchest-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Mekanism [Mekanism] (Mekanism.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismGenerators [MekanismGenerators] (MekanismGenerators.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismTools [MekanismTools] (MekanismTools.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ModularForceFieldSystem [Modular Force Field System] (MFFS.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Railcraft [Railcraft] (Railcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerMachine [RP Machine] (RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerWorld [RP World] (RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RedPowerControl [RP Control] (RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ReiMinimap [mod_ReiMinimap] (ReiMinimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available LWJGL: 2.4.2 OpenGL: GeForce GTX 555/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Sphax PureBDCraft 128x MC14.zip Profiler Position: N/A (disabled) Vec3 Pool Size: 47 (2632 bytes; 0 MB) allocated, 47 (2632 bytes; 0 MB) used Admin plz move to bug report!
Sevy Posted March 11, 2013 Posted March 11, 2013 If you are hosting the server (or have access to it), copy the 'worlds' folder into an earlier server setup (such as 1.0.13), delete the offending block, copy the newly saved worlds folder back to your original server setup and play. It'll require manually selecting earlier client builds via your tekkit launcher, but it should work.
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