mrRobertman Posted March 23, 2013 Posted March 23, 2013 My modpack will not load worlds unless I put the mods in the folders manually. It sucks because if I want to have people download it, it doesn't load or generate worlds. It just freezes. [EDIT] Crash Report: ---- Minecraft Crash Report ---- // Ouch. That hurt Time: 3/23/13 8:15 PM Description: Exception in server tick loop java.lang.IllegalArgumentException: n must be positive at java.util.Random.nextInt(Unknown Source) at chocolate.mods.BD.WorldGenerator.generateBigDungeon(WorldGenerator.java:153) at chocolate.mods.BD.WorldGenerator.generateSurface(WorldGenerator.java:121) at chocolate.mods.BD.WorldGenerator.generate(WorldGenerator.java:43) at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:90) at im.a(ChunkProviderServer.java:259) at zz.a(Chunk.java:1258) at im.c(ChunkProviderServer.java:153) at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:310) at bdz.a(IntegratedServer.java:84) at bdz.c(IntegratedServer.java:100) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_13, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 419744816 bytes (400 MB) / 598999040 bytes (571 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 1 total; -Xmx2048m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 18 mods loaded, 18 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_Armor [mod_Armor] (Armor-Stand-Mod-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BattleTowers [battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available BetterDungeons [better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Lepko-EasyCrafting [Easy Crafting] (Easy-Crafting-Mod-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_InvTweaks [inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Millenaire [Millénaire] (millenaire4.3.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AS_Minions [Minions] (Minions_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_Shelf [mod_Shelf] (Shelf-Mod-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Steamship [steamship] (Steamship.v1.2-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available weaponmod [balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' Quote
mrRobertman Posted April 3, 2013 Author Posted April 3, 2013 Oops! Turns out it was my fault! One mod needed to have some files in the .minecraft folder. Quote
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