Starting a particle accelerator in a 1.1.7 world caused minecraft to crash. Might be related to the chunkloader. Happened with circular and linear accelerators, 60x60, and those limited to a single chunk.
Replicated the problem in a fresh 1.1.8 world. Seems like it still works (consumes power, builds velocity, occasionally spits out a strange-matter), but the game continues to crash at seemingly random intervals.
The glowy entity generated by the accelerator might have something to do with the crash.
(hopefully this is an acceptable error report ._.)
Error Messages:
Exception in server tick loop
Error Log:
Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
at java.util.LinkedList$ListItr.next(Unknown Source)
at codechicken.chunkloader.PlayerChunkViewerManager.update(PlayerChunkViewerManager.java:103)
at codechicken.chunkloader.ChunkLoaderEventHandler.tickEnd(ChunkLoaderEventHandler.java:35)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:608)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Edit: Unable to replicate problem on a multiplayer daemon (same-machine).
Question
jafxi
Title: 1.1.8 - Particle Accelerator Crash
Version: 1_0_3
OS: Windows 7 (64-bit)
Java Version: 7u25 (64-bit)
Description of Problem:
Starting a particle accelerator in a 1.1.7 world caused minecraft to crash. Might be related to the chunkloader. Happened with circular and linear accelerators, 60x60, and those limited to a single chunk.
Replicated the problem in a fresh 1.1.8 world. Seems like it still works (consumes power, builds velocity, occasionally spits out a strange-matter), but the game continues to crash at seemingly random intervals.
The glowy entity generated by the accelerator might have something to do with the crash.
(hopefully this is an acceptable error report ._.)
Error Messages:
Exception in server tick loop
Error Log:
Edit: Unable to replicate problem on a multiplayer daemon (same-machine).
0 answers to this question
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