danteDMC14790 Posted October 30, 2013 Posted October 30, 2013 I had my server running fine yesterday but now it just keeps crashing can any one help. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 10/30/13 10:14 AM Description: Exception ticking world java.lang.RuntimeException: java.lang.NullPointerException at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270) at net.minecraftforge.event.ASMEventHandler_27_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52) at yp.a(SpawnerAnimals.java:245) at yp.a(SpawnerAnimals.java:187) at in.b(WorldServer.java:162) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669) at ho.r(DedicatedServer.java:269) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) Caused by: java.lang.NullPointerException at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2268) ... 12 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270) at net.minecraftforge.event.ASMEventHandler_27_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52) at yp.a(SpawnerAnimals.java:245) at yp.a(SpawnerAnimals.java:187) at in.b(WorldServer.java:162) -- Affected level -- Details: Level name: 001235 All players: 1 total; [iq['jo007sef'/250, l='001235', x=241.50, y=66.62, z=243.50]] Chunk stats: ServerChunkCache: 441 Drop: 0 Level seed: -6732286260438788685 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (240,64,240), Chunk: (at 0,4,0 in 15,15; contains blocks 240,0,240 to 255,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 50578 game time, 50578 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 65412 (now: false), thunder time: 120425 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669) at ho.r(DedicatedServer.java:269) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 943643680 bytes (899 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xmx1G -Xms1G AABB Pool Size: 2371 (132776 bytes; 0 MB) allocated, 17 (952 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 2, tallocated: 62 FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 74 mods loaded, 74 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_bspkrsCore [bspkrsCore] ([1.4.7]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r07.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHCore [CoFH Core] (CoFHCore-1.4.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-3.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.115.231-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AppliedEnergistics [Applied Energistics] (appeng-rv9-i.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ChickenChunks [ChickenChunks] (ChickenChunks 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalDoors [Dimensional Doors] (DimensionalDoors-1.4.7 v1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization.misc [Factorization Miscellaneous Nonsense] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization.dimensionalSlice [Factorization Dimensional Slices] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FlatBedrock [FlatBedrock] (FlatBedrock_1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.7-5.1.0.275.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.96.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded [Minefactory Reloaded] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSoulShards [MFR Compat: Soul Shards] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSufficientBiomes [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatThaumcraft [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatTwilightForest [MFR Compat: TwilightForest] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatVanilla [MFR Compat: Vanilla] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatXyCraft [MFR Compat: XyCraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.2-199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.1.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins [NEI Plugins] (nei_plugins-1.0.4.5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres-2.0.6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OCS [OpenCCSensors] (OpenCCSensors-0.1.4b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerConverters [Power Converters] (PowerConverters-2.2.2-29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a62.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 335 (18760 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 20; [iq['jo007sef'/250, l='001235', x=241.50, y=66.62, z=243.50]] Is Modded: Definitely; Server brand changed to 'forge,fml' Type: Dedicated Server (map_server.txt)
Aberrant Posted October 30, 2013 Posted October 30, 2013 You arn't the only one. Apparently this is some IC2 seasonal content and is taking down tonnes of servers (including mine): http://bt.industrial-craft.net/view.php?id=431
danteDMC14790 Posted October 30, 2013 Author Posted October 30, 2013 Oh ok good to know have they fixed it or will it take a few more days Thank you for the responce Aberrant
Aberrant Posted October 30, 2013 Posted October 30, 2013 There is a thread happening elsewhere with more details on another forum: http://forum.feed-the-beast.com/threads/exception-ticking-world.33617/ An effective workaround for now appears to be setting difficulty to 0 (peaceful) and spawn-monsters to false. The bug appears to be in a chunk of code that does some funny stuff when mobs spawn, so this prevents that from happening. This got my server back up and running!
danteDMC14790 Posted October 30, 2013 Author Posted October 30, 2013 Thanks man this got server running aswell! when do you think it will be fixed to have monsters back on etc
danteDMC14790 Posted October 30, 2013 Author Posted October 30, 2013 Thank you agen sever up and running!! hopefully they fix it soon miss monsters.
Aberrant Posted October 30, 2013 Posted October 30, 2013 It looks like it's already fixed by the IC2 guys.. no idea when (if ever) that will roll down. Will probably fix itself in a few days though (looks like it's keyed off some "seasonal" flag.. which probably gets unset after Halloween).
danteDMC14790 Posted October 30, 2013 Author Posted October 30, 2013 oh ok lol thanks agen for the reply Aberrant
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now