Andrew02203 Posted June 15, 2014 Posted June 15, 2014 (edited) I need some help, the minecraft doesn't recongize that CoFH Core is there so it says: I don't understand what to do next or how to fix it and I checked the file to see more information and it literally has nothing on it... Here is the mod pack: http://www.technicpack.net/modpack/details/dream-tech.387981 Download the pack and check it out your self if needed: https://copy.com/iwsLZJGV6PoZ (^^^ I'm using copy.com because dropbox.com, you need a Pro version and this site works too ^^^) It never crashes, just loads the Mojang logo and this appears. Edited June 15, 2014 by Andrew02203
Andrew02203 Posted June 15, 2014 Author Posted June 15, 2014 (edited) . Edited June 15, 2014 by Andrew02203
PBlock96 Posted June 15, 2014 Posted June 15, 2014 All that you need to do is download the latest 1.6.4 version of CoFH core. You also need to distribute the config files with your modpack.
Andrew02203 Posted June 15, 2014 Author Posted June 15, 2014 All that you need to do is download the latest 1.6.4 version of CoFH core. You also need to distribute the config files with your modpack. I do have the latest CoFH Core but it still comes up the same thing. Even on their own download page... Here is the cfg files, they are separated with long spaces in between .cfg TConPreloader.cfg #Sun Jun 15 14:49:57 PDT 2014 asmInterfaceRepair_verboseLog=false Forge.cfg # Configuration file #################### # general #################### general { # Control the range of sky blending for colored skies in biomes. I:biomeSkyBlendRange < 20 15 10 5 > # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 I:clumpingThreshold=64 B:enableGlobalConfig=false # Set this to force a crash if more than one block attempts to link back to the same Fluid. Enabled by default. B:forceDuplicateFluidBlockCrash=true # Set this to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false B:fullBoundingBoxLadders=false # Set this to just remove any TileEntity that throws a error in there update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringEntities=false # Set this to just remove any TileEntity that throws a error in there update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringTileEntities=false # Set to true to enable the post initlization sorting of crafting recipes using Froge's sorter. May cause desyncing on conflicting recipies. ToDo: Set to true by default in 1.7 B:sortRecipies=false # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. D:zombieBabyChance=0.05 # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. D:zombieBaseSummonChance=0.1 } CodeChickenCore.cfg #CodeChickenCore configuration file. #set to true to completely deobfuscate mcp names dev.deobfuscate=false #Various tweaks that can be applied to game mechanics. tweaks { #If set to true and doFireTick is disabed in the game rules, fire will still dissipate if it's not over a fire source doFireTickOut=true #If set to true, creepers will not destroy landscape. (A version of mobGreifing setting just for creepers) environmentallyFriendlyCreepers=false #If set to true two adjacent water source blocks will not generate a third. finiteWater=false #If set to false, leaves will only replace air when growing softLeafReplace=false }
Andrew02203 Posted June 15, 2014 Author Posted June 15, 2014 All that you need to do is download the latest 1.6.4 version of CoFH core. You also need to distribute the config files with your modpack. OMG, I have the wrong version for Core this whole time. It's working now, thank you for pointing out the obvious !
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now