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Posted

I would think it would be a lot easier to instead make upgraded versions of the [bat|lap]pack that can be used from the inventory or hotbar instead of needing to be worn. That would require patching IC2, however, whereas you could probably do just a Modloader+IC2api mod to create the new armour that acts as an electrical item.

  • 2 weeks later...
Posted

From what I see of this thread you should just make swift wolfs rending gale, an alchemy bag and some rm armour.

Huh? What does an alchemy bag have to do with...? Also, none of these contain power for charging IC2 items.

Posted

I found a bug at one point where a repair thing in an alchemy bag would actually think that it could repair an ic2 item and started recharging it for free.

Posted

EE repairs any item for which isTool returns true (which means it is a non-stackable item with a maximum damage value greater than zero and does not have subtypes). EE has plugins for common mods which prevents this behaviour for specific things, but only those things; For example, it will repair a Crystal Wing.

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