Etumpxstealthx Posted May 25, 2012 Posted May 25, 2012 A combination of Batpack/lappack with quantum and nano chest armor, also with jetpacks, just 2 can be combined at a time or all three toward end game?
jakj Posted May 25, 2012 Posted May 25, 2012 I would think it would be a lot easier to instead make upgraded versions of the [bat|lap]pack that can be used from the inventory or hotbar instead of needing to be worn. That would require patching IC2, however, whereas you could probably do just a Modloader+IC2api mod to create the new armour that acts as an electrical item.
Etumpxstealthx Posted May 27, 2012 Author Posted May 27, 2012 I was thinking more of a jetpack/ nano or quantum chest plate combo
Sheldor Posted June 7, 2012 Posted June 7, 2012 From what I see of this thread you should just make swift wolfs rending gale, an alchemy bag and some rm armour.
Torezu Posted June 7, 2012 Posted June 7, 2012 From what I see of this thread you should just make swift wolfs rending gale, an alchemy bag and some rm armour. Huh? What does an alchemy bag have to do with...? Also, none of these contain power for charging IC2 items.
Sheldor Posted June 8, 2012 Posted June 8, 2012 I found a bug at one point where a repair thing in an alchemy bag would actually think that it could repair an ic2 item and started recharging it for free.
jakj Posted June 9, 2012 Posted June 9, 2012 EE repairs any item for which isTool returns true (which means it is a non-stackable item with a maximum damage value greater than zero and does not have subtypes). EE has plugins for common mods which prevents this behaviour for specific things, but only those things; For example, it will repair a Crystal Wing.
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