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Nimoio

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About Nimoio

  • Birthday 10/09/1994

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  1. I have another problem now. Since it began when I started using chunkloaders, I think it might be related. I have a Conductive Teleport Pipe for energy and a Waterproof Teleport Pipe for my Pump's output, both connected in frequencies to my base. But the pump is not working, even if my Teleport Pipes are well set up and of course the chunks loaded with the chunkloaders (I've tried with all 3 of them). Also, the Teleport Pipes are saying that something like 100+ others are connected to them, which of course is not. Is this caused by the chunkloaders ?
  2. Ok, thank you ! I knew there is somethings that can do that, yet I didn't know which ones. A Teleport Tether will keep 1 chunk loaded, a World Anchor a 3x3 chunks area and a Dimensional Anchor an area up to 9x9 chunks (and is adjustable).
  3. Hi Tekkiters ! Do you know a mean to load far chunks ? Let me explain : I have a machine (a Pump, a Quarry, or whatever) that is set up somewhere far from my base, with Teleport Pipes connected to my base. In a manner that if I'm either at my base or near the machine, the one's chunks are loaded and the other's aren't, making the Teleport Pipes not to work. My question is, does a way to keep the both chunks areas loaded at any time exists ? I've searched, but either noone has ever asked or I can't imagine the proper keywords...
  4. First time I put it behind my machines, and it worked. Later, I've read that the Energy Link will try to drain up to 72EU/t, so I put it behind a Batbox, in order to make it only drain at most 32EU/t (enough to make my Quarry and a Refinery work at decent speeds). But I though like fabricator77 that with only the LV Transformer, it should work in the first place, when my Energy Link was before my machines. But I still don't know why, it has to be behind. Now, I have a setup that works properly : MV Solar Arrays -> MFSU -> MV Transformer -> LV Transformer -> Energy Link and machines. With my Energy Link connected to a Quarry and a Refinery (and sometimes a Pump, when I find some oil). With this setup, I've got always more EU than I need, and I can make my machines work everytime I need. In the future, I will upgrade my machines and delete the LV Transformer from my setup. In this way, my energy link will be able to drain 72EU/t, so I maybe will add a second Quarry or one Refinery. At maximum speeds, a Quarry drains ~25EU/t, a Refinery ~25EU/t ; and I don't know for a Pump, but it seems not to be much. To get back to the first topic, if someone has the same issue, what I've learnt from you guys is that the Energy Link will try to drain 72EU/t, so if one wants to make some machines on the same circuit work, one has to limit the draining with a Batbox or a LV Transformer. Thank you !
  5. Yes, I would think so, but look : my MFE was full of EU (and my Solar Array providing a little more than enough for my Quarry), so why wouldn't my machines (Macerator, etc.) have used the power that has been accumulated in the MFE ? It is that, I find strange.
  6. That solved everything, thank you ! But still, it's bizarre that they must be in this order to function normally.
  7. Hej everyone ! I've got a problem with my energy setup in my base, let me explain : I have a MV Solar Array providing EU, which I store in a MFE. This MFE is connected (with a LV Transformer) to my machines (a Macerator, an Electric Furnace, an Extractor and a Compressor) and to an Energy Link which is connected via a conductive teleport pipe to a Quarry. Then here it comes : even if my MFE is full of EU, when my Quarry is running, my other machines (Macerator, etc.) are not recieving any EU. I find it kind of weird, isn't it ? Do you have any suggestion to prevent this issue ?
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