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jason2816

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  1. Look, i don't want to hate on the makers of Tekkit, but the problem with this is that now our ranged weapons have devolved down to vanilla minecraft weapons at best, which do nothing compared to all the melee aspects they have with the nano and quantum armors, how am i supposed to at least defend myself from a distance greater than point blank when arrows don't even do much damage and the people can easily just side step out of the way of an arrow coming at them, please, help support this in saying we either want muskets/ranged weapons back including the cannons or give us something better like rifles, pistols, and artillery cannons. we need to be able to defend ourselves from a distance before we all charge in with nanosabers in hand. The entire article can be summarized down to this: [li][/li] Tekkit in the 3.0.3 has taken away muskets and other long ranged weapons from the arsenals of minecraft players [li][/li] We need something long ranged to at least defend ourselves before we get locked in melee combat with someone who could easily tear through us if we were not well equipped [li][/li] Muskets were available in the older version, but the newer version includes some intresting industry components i would like to keep as well Solution : Bring back Muskets as well as keeping the new stuff in as well and see if not the muskets and cannons, then a more advanced version of the muskets and other arms, because we would sure love rifles or more advanced weapons along the lines of guns and good ranged weapons (besides the mining laser which is really sort of overpowered as is) Please help get this message across (on the side i was planning on building a WW1 scenario map, but without the cannons or muskets or any base rifles, its pretty much dead in the water and i would love to see it being able to be used with the new alarm systems in place and i don't want to go through the hassle of splicing through tekkit to try and keep that idea afloat)
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