Jump to content

Sargent_Blockson

Members
  • Posts

    83
  • Joined

  • Last visited

Posts posted by Sargent_Blockson

  1. Turtle or redpower frame machine.

    The issue is no matter what you do, if you don't have the tracks placed before a player has a chance to enter the chunk then you run the risk of your system punching a hole through someone's base.

    Not a bit issue for singleplayer or lan games, but on a big server it's pretty much guaranteed to cause an issue.

    If the OP knows jarva or anyone who does then I'm sure that he/ she will be able to find a way around it. (Wouldn't towns/ factions or world guard stop the structure from generating?

  2. Why ask here if you already knew a mod? Also, mining turtles are the best when it comes to gathering resources. And if you have any armor worth scrap, you won't have a problem with zombies.

    Also, why would anyone install a mod that spams its ores everywhere?

    It's just that I want a mod with veneration, not just one bricky drone that requires a degree in programming to do anything.

  3. Spitfire has uploaded his mod to forge and changed it's name. Due to him now going to university and not having enough time to mod it's under new management. You may want to put this mod under close watch and follow the developments for several mouths, apparently they are in negation with bukket about getting a port for it and are making it compatible with the BIG technical mods.

    And the trains look good!

    http://www.minecraftforum.net/topic/1587267-144-145sspsmplanforgetraincraft-formerly-trains-zeppelin-mod/

  4. Flower child is a douchebag who coded his mod specifically to make it incompatible with any mod, or Forge for this matter. It won't ever be in Technic, or any modpack for that matter. Many of the stuff needed to automate agriculture can be accessed before even the nether, like block breakers, deployers and such.

    That's slightly depressing to say the least. I really just wanted it for the windmills and animal breeding. There's more fish in the sea I suppose.

  5. Sorry if this mod has been requested hundreds of times previously, I've only been here for about a mouth.

    Buildcraft and Industrail craft are good mods, so is redpower. But now with Forestry gone there's a large gap left in gameplay. The large mods are mostly for late gameplay and leave agriculture and eary development using vanilla minecraft. Can you look into adding this for next update?

    http://www.minecraftforum.net/topic/253365-145-sspsmp-better-than-wolves-mod-now-with-hardcore-melons-v440-upd-dec-7/page__st__0

    http://www.sargunster.com/btwforum/

    It would provide players with an extra dimension of gameplay. A new route to take.

    Please correct me otherwise, I'm not always right about everything and have noticed that it would need porting to forge first.

  6. it will affect tekkit because yogscast is still the main publicity for it, like it or not (and i do not)

    tekkit videos are their most popular, and all that publicity will be lost. im not stressing, im just a little worried for tekkit, thats all

    This might be a bit unimaginative but.

  7. Shocking can be a good thing. honestly though, your best bet is to either google a tutorial or just eyeball the picture and remake it. Though I doubt it will look good unless your airbase is huge, the scale of the blocks means it is difficult to recreate curvy things without making them huge.

    I'll try and use world edit and miniblocks mate, plus a lot of practice.

  8. Okay, so I didn't cross check the 125 mile radius above. Ignoring the M25 issue and just going with metro London does give the number you mentioned. However, you forgot that you're converting area, not length/distance. 1,570 km^2 needs to be multiplied by a million to get square meters. That's...1.57 billion blocks. Per layer, again. Not achievable in this lifetime with anything shy of an army of builders and a very sophisticated/processor intensive server (farm, probably), along with the technical ability to do such a conversion.

    So again, no.

    Apparently there's this thing that converts Google earth maps into minecraft maps, somehow. I think that he's lost his mind

  9. Model 125 miles in radius, 1:1 scale = more than 127 billion square meters. That's the number of blocks we're talking about on one layer.

    No.

    Actually the area that London occupy's is 1'570 km squared. So that's 1'570'000 square meters roughly, disconting the M25 that goes about 20 extra miles outside of the actual city.

  10. To be honest, I feel like importing a model of London into Minecraft would result in his computer/game exploding and/or stabbing him. That is, if its even possible in the first place.

    Good luck though.

    He seems confident, but apparently he would need 6,000 builders to make it the way that project 1845 was made

    So it better work.

×
×
  • Create New...