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Stop mocking me0

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  1. Alright, that DID fix something. Saw some "Loading mods" animations. Now I've got this: ---- Minecraft Crash Report ---- // Don't be sad. I'll do better next time, I promise! Time: 7/3/16 9:17 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: rock at cpw.mods.fml.common.LoadController.transition(LoadController.java:163) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoad
  2. Now this is happening: ---- Minecraft Crash Report ---- // Why did you do that? Time: 7/3/16 7:28 PM Description: Initializing game java.lang.ArrayIndexOutOfBoundsException: 36 at net.minecraft.potion.Potion.<init>(Potion.java:68) at blusunrize.immersiveengineering.common.util.IEPotions$IEPotion.<init>(IEPotions.java:92) at blusunrize.immersiveengineering.common.util.IEPotions.init(IEPotions.java:29) at blusunrize.immersiveengineering.common.IEContent.init(IEContent.java:508) at blusunrize.immersiveengineering.ImmersiveEngineering.i
  3. Ok good, new problem. I opened the modpack, and unfortunately,the textures were sort of broken. There was some sort of error text, only it appeared to be made of broken texture blocks. Any thoughts? [17:55:45] [main/INFO]: Setting user: Lord_McAlister [17:55:49] [Client thread/INFO]: LWJGL Version: 2.9.1 [17:56:09] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:AntMan, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:CoFH Cor
  4. Thank YOU! On it. I'll respond again if there's another issue. I also removed the "Minecraft.Jar" file. Should that be in there?
  5. Alright, not sure if I've forgotten a crucial support mod, or if my RAM is too low, but my mod-pack won't work right, and so, instead of waiting 20 minutes per attempt to fix, I'll just swallow my pride and ask the community. Here's the "Latest" log: [16:52:24] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16:52:24] [main/ERROR]: Unable to launch java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker at java.net.URLClassLoader$1.run(URLClassLoader.java:372) ~[?:1.8.0_31] at java.net.URLClassLoader$1.run(URLC
  6. Oh, to do that simply create a folder on your desktop, then download the technic launcher, then put it IN the folder and work with it there. Worked for me, and it is easy to remove so it doesn't interfere with the school's bit.
  7. Step number 1: Does your computer even have the ability to run that many mods? Get 4-6 of those mods working first, then add more and more as you go along. Otherwise you'll be here all week.
  8. Try Using "Copy.com" it's much simpler to use IMO and it's free.
  9. Currently re-writing recipes for ALL the flan's mod "modern weapons" guns using the custom recipe mod... It's taking FOREVER....

  10. AH! I called it "Flans", thank you again plow!
  11. I have tried all 3 of these ways now, and none of them work...
  12. Tekkit is always a good choice as well, and is likely the easiest to set up a mod-pack for.
  13. Alright, how does one apply flan's mod to a modpack, meaning, where does one put the pack-files. I've got it so the game can read that flan's base mod is installed but where do I put the modern weapons pack? Does it go in it's own folder with Bin, Config, and Mods? Or does it get put in with mods? Or does it get put in it's own folder in mods?
  14. Ah, ok then, will not link anywhere! Didn't work anyways...
  15. Not sure why that was an issue, but I'm assuming it's a legal matter. But why? Is it this site that's not OK with it, or is just flat-out illegal?
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