Jump to content


  • Posts

  • Joined

  • Last visited

About Maccyjam

  • Birthday 01/01/1900

Maccyjam's Achievements


Grass (2/9)



  1. IGN: Maccyjam Age: 15 Timezone: GMT How long have you been playing tekkit: 8+ months How often will you be on the server: Couple of hours a day hopefully Would you like to join the teamspeak(optional): Possibly, not sure yet Your http://whitelist.mcf.li link: http://whitelist.mcf.li/check/result/03d397fcfe92c0dcfcee0ca9e0bede96ab07a69c Why you received the bans (If Applicable): N/A
  2. Hey, I've got a setup going in a chunk far away that pumps lava through a buildcraft pump, puts it into buckets using deployers, crafts the lava buckets into lava cells and pumps the lava cells into an enderchest. The pipes appear to work fine as I can see the buckets being pumped in and out of the enderchest containing the empty cells and buckets, however they never seem to be pumped into it containing lava. When I go to the pumping setup, the buckets then fill with lava and the process works correctly again. I am using world anchors to keep the chunks loaded but it seems that they are not keeping the buildcraft pumps operational. Maybe i'm missing something here so could anyone give any information on this? Any help or information would be greatly appreciated. Thanks,
  3. I couldn't really find an error message in the reports or logs on my desktop or in the logs folder so assumed this would be the best course of action. But anyways, thanks for your reply! :)
  4. Hey, I'm unsure where to put this so I apologise if I've put it in the wrong place. I found this run command that you can use to launch MC with a console thus letting you see a crash report if it disappears too quickly: I was wondering, how would you apply this to Tekkit? I've tried but that doesn't seem to work, most likely because of the net.minecraft.client.Minecraft at the end. Any help would be appreciated! Thanks,
  5. Alright thanks, I'll try getting a fresh server set up. Can't for the life of me think what could of caused it though... Ah well, thanks again! EDIT: Just tried on a fresh server but same map. Same situation. Other players are also experiencing it so I'm thinking it may be the map. Will try a new map now. EDIT 2: With a new map it's fine, with the same original map, nether map and end map, it's fine. It stops working when I throw the old 'other' world in, the one created using multiverse. There's obviously something wrong with that map or it's config settings but I can't decipher what.
  6. Hey, I've set up chunk loading blocks at both ends and the distance shouldn't be a problem as the power teleport pipes used to work in the original world, however don't now. I haven't changed any settings as far as I'm aware.
  7. Hey, So i've got multiverse running with two worlds, both normal except one has mobs and the other doesn't. In the original world (One with mobs) power teleport pipes work fine to transfer power from my reactor to a farm or quarry. However, in the other world when I try to teleport power from a combustion engine to an MV-Transformer to a MFE, it doesn't work (I've also tried with a refinery). I'm not trying to teleport power between worlds, just between two locations in a world. I have the combustion engine set up with the engine, then a wooden conductive pipe, golden conductive pipe then the power teleport pipe. I don't understand why this isn't working in one world but is in the other. Any help would be greatly appreciated. EDIT: The power teleport pipes now no longer work in the original world. :/
  8. Hey, So I'm wanting to create a blueprint or template (Forgot the difference between the two ) of a structure I made so it can be duplicated using a builder. However, when I make a template it has a pink square for an icon and when put in the template drawing table it stays as a 'blank template'. Are these broken in Tekkit and will they be fixed next update? Thanks,
  9. Ohhh, damn. But other devices in a closer vicinity are working?
  10. Hey, I'm trying to power a pump quite a way away from my reactor and want to transport power to it. I've set 'powerloss' in the additional pipes config to 0 to see if that would affect anything. Is there a range as to how far conductive teleport pipes can teleport power? Thanks in advance,
  11. Ah, okay, thanks for your reply. We'll probably just invest in some ender chests then. EDIT: Is this because the world gets unloaded when in the Nether and if so, would a chunk loader block fix this?
  12. Hey, I was wondering if the Additional Buildcraft teleport pipes could work between different worlds or between the Nether and the normal world? If this isn't available, is there a setting you can change that allows you to do this? Thanks in advance,
  13. Okay thanks, I'll try that. Also, I don't suppose if you know if there's a limit to power teleport pipes and if you lose power the further you teleport the electricity? Thanks again,
  14. Hey, I have 2 electrical engines hooked up to a MFSU connected to a nuclear reactor and the engines pump electricity into power teleport pipes. Now I have powered other things with these teleport pipes including a quarry and a recycler however the Terraformer doesn't want to work. I have got the power receiving pipe connected to a Engine Generator(MV) then that connects to an MFE via a glass fibre cable which then connects to the Terraformer. The MFE doesn't seem to be gaining any power and the Terraformer doesn't seem to work. The pipes are on the correct frequencies and the receiving pipe is set to receive so I do not know why it doesn't want to work. I might add however, that the Terraformer is much further away than the quarry and recyclers were if that has anything to do with it. Any help would be greatly appreciated. Thanks in advance,
  • Create New...