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Yuriy

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Posts posted by Yuriy

  1. Post a proper bug report in the proper forum (the bug forum).

    Also, prior to that, delete the installation folder (Technic or Tekkit) that's giving you problems and try re-installing from scratch. Don't forget to use the launcher logs in your bug report as they have more information. Also, pastebin.

  2. Some tools allow you to fix or regenerate corrupt chunks but may have trouble working with mods.

    I'd tried, in vain, to fix map corruption within Tekkit twice. Although it may be possible, I'd often rather start over than spend hours trying to fix it.

    Nevertheless, you didn't answer my question...terrible form answering a question with a question without at least providing for me an answer.

  3. Download Tekkit Server.

    Port forward port 25565 from your router to your hosting computer.

    Run server.

    Stop server ("stop" command).

    Go into server properties file and enable whitelisting.

    Modify white list to include people.

    Start and play.

  4. Well i had no idea it was a Unsupported major.minor version bug, so trying to search for it as you suggest wouldent have led me anywhere, all i had to go on was pretty much what i called this thread.

    "Caused by: java.lang.UnsupportedClassVersionError: net/minecraft/server/mod_NetherOres : Unsupported major.minor version 51.0"

    Just pointing out that if you read the errors many of them will give you a clue as to what you should search for. The part in bold is the topic of many threads and commonly associated with not running Java 7 (or MC not loading into Java 7 if both 6 and 7 are installed).

    Just trying to help you learn to troubleshoot some basic errors. Also, if you can't troubleshoot something and it's a basic install or bug, I'm also trying to explain that you should use the bug forum in the proper bug reporting format because that's where bug reports are supposed to go. However, thanks for using code tags; pastebin is also nice because it doesn't make your thread too long and people can see the error report with line numbers. Again, that's for your future reference.

  5. When i google java 7, all i find is some java jdk 7u7 something thing thats no telling if its 32 or 64 bit, or if its even genuine stuff, it looks kinda questionable to me.

    I currently run a 64bit java to utilize the full 16GB of ram, allocating half of it to minecraft to make it run smoother with less "out of memory" crashes.

    http://www.oracle.com/technetwork/java/javase/downloads/jre7u7-downloads-1836441.html

    Get the x64 for whatever OS you run.

    Also, you're in the wrong section with the wrong format. If you had searched Unsupported major.minor version bug using the forum search, you'd have found it's a common problem and you'd need to get Java 7. For the record, currently (I believe), you need Java 7 for Advanced Machines, Nether Ores, and at least one other mod whose name I've forgotten.

  6. You can't take the trip wires out if you're launching it on a 1.2.5 server. Whatever id is assigned to tripwires in 1.2.5 will replace trip wires...if no id is assigned, they'll turn to air.

    If the map is made around trip wires, I'd probably just host a regular 1.3 server (or a bukkit variant of a 1.3 server).

  7. Mod item crafting? do you mean tekkit stuff? also stuff like trip wires, would they work? Thanks

    Yes, those vanilla maps are usually balanced around only being able to craft vanilla items. Although I haven't played it, if it's possible to craft some tekkit items, they may offer an unfair advantage depending on the resources to which one has access.

    If I'm not mistaken, trip wires were only added in MC 1.3 (could be wrong). If so, then you wouldn't be able to craft them and they'll probably turn into something funky if you tried running that map on a 1.2.5 bukkit server with Tekkit on it.

    In short, consider the map and the players. My girlfriend and I play maps like that on our Tekkit client all the time except we restrain ourselves to not craft items we shouldn't have for a vanilla adventure map. So, decide accordingly. If your server isn't dedicated, I don't see why you just wouldn't turn on a vanilla server for some of these maps but if you trust your members and just want to boot in through Tekkit, it should work.

  8. I've run vanilla adventure maps on Tekkit servers all the time. Just make sure they're made for the right version of MC (I have one map made for MC 1.3 that has trees covered in DM pedestals for some reason). But for normal MC 1.2.5 maps, it should be fine as long as you know that mod item crafting will be possible and you're fine with that.

  9. Hello I was just wondering does anyone know where I can find a download of Tekkit 2.1.0 server files. I want to run a server in 2.1.0 because it still has forestry mod which I believe makes tekkit 1000000 times better. Thank you to whoever can help me with this.

    Dude, just install the new Forestry in 3.1.2...there're several threads on this forum that'll tell you how to do it. Go search for them.

  10. So what is this block ID and how do I get it /run it? Also would you suggest I build a second server and run tests there? also I am playing SMP I use Technic for SSP.

    http://forums.technicpack.net/threads/how-to-create-and-use-a-block-id-dump.10289/

    You use it whenever you run into a block/item id conflict. If you have the dump generated before you install stuff, you'll know what ids are available and then you change the newly-generated configs to match a fresh id.

    I try to get everything running client-side first (lets you know if forge is going apeshit). Once the client works in an SSP test, I try to get the bukkit ports working server-side. I make backups of all my servers and I have at least 10 servers on my computer I can run at any one time (localhosting for myself and friends). If you're hosting online or you care about your server being down for testing, get a second one. Otherwise, just bring it down, tweak it, and test it.

  11. Ok so I looked at some of the mods on here and I really liked a few but I don't know what bukkit version or forge version I have or if these mods are compatible. The Mods I thought were cool were Better Farming, Camping, and Aquacraft. can you tell me if they should work? I'm running tekkit version 3.1.2 1.2.5. Anything other mods that you guys know work with Tekkit, I'd like to check them out so let me know please.

    It depends if you're one of the people playing Tekkit in SSP or SMP. Whenever I mod my Tekkit install, I normally [back up and] perform a block id dump for the client then try to get the mods working client-side. If they work in testing, I'll run the same version bukkit port onto the server and then test it after I'm done updating the configs. I can't tell you if those particular mods will work because I don't use them and I don't want to install them to test them. However, most mods will allow you to research if they're compatible with a specific forge version, if they require additional APIs, or if they conflict with any of the mods in Tekkit. Usually this requires you research each mod and test each mod individually until you get them to work or you don't. If you run into issues, we may be able to help after you've researched and tried out the mods and did the basic troubleshooting. Some people on here, myself included (when available), may be able to look at a log for you and your documentation (document every install, a lot) and tell you if you did something wrong or should try something different, but very few would spell it out for you mod by mod unless they happen to run a similar set of mods.

  12. How about some more information?

    For single player, you can probably just grab the newest forge version and toss it into your modpack.jar. If you intend to play online (what Tekkit was designed for), you need to get the forge version of 0.9.1.02 (client) because that's the only version with a bukkit port at the moment (I believe).

  13. ...

    But, if it's compatible with Forge, got a Bukkit port, then it's compatible [it may be compatible].

    ...

    so is there any sites that have lists of tekkit ready mods?

    No, but you can try the mods here ( http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 ). If they work with forge and don't have conflicts with other mod versions, they may work without blowing your stuff up. Make sure you get an id dump before you add anything that adds blocks and uses ids (in case of conflicts).

  14. As a casual player, I normally don't stay on servers for long. Often, I'm "hired" to create some sort of creative structure or area with the help of my girlfriend and we do it because we want other people to be able to enjoy our work (when I'm taken on for creative work I don't actually play, I'm an op flying around building stuff). When I play, it's usually with a small group of people who I become friends with but only then will I come back and play with them but, even then, only in sporadic bursts. More often than not, I play MC when I just want a simple break from other games and/or when I want to build something creative with my girl.

    Although I'm probably not your 'target market/audience' for feedback on a casual user experience, in such a circumstance, the most important thing to convince me to play with a group of people more than once would be community and creativity. If there aren't any projects my new friends want to plan out or work on, I get bored and go find some (sometimes on the server, sometimes elsewhere). In short, if we all have a goal and we all enjoy each others' company, we'll play together again. I met a group of friends in a random FTB game and we still talk but I just haven't played with them in about 1-2 months (I feel kind of bad because I laid out a cool new HQ style for them but we never finished the roof and final touches).

  15. Post the specs and relevant info and we can try. I only get this to servers that are overloaded with tech (try turning it off, then loading into the world) and servers that are running near their bandwidth limits. I believe it's not only about the bandwidth available to the server but the bandwidth to your connection so a ping and route trace might reveal that with more hops you might be losing packets causing the world to not load.

    Either way, I hope some of the better computer techies can offer some input as to the direct cause because I don't know it all. Either way, they'll need info with which to draw a reasonable conclusion so provide everything you can and we can actually take a crack at it.

  16. I've seen this before on FTB servers with a lot of machinery going (for that server, the darkboxes were the worst culprits). Is there any machinery or tech in the area that may be overloading the server? It could also be a connection issue to your friend's server caused by his bandwidth (or yours).

    If you have his PC specs and RAM allocations for his server and client, that may help. Furthermore, do you have this problem if he is not running the client on his computer at the time?

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