It depends if you're one of the people playing Tekkit in SSP or SMP. Whenever I mod my Tekkit install, I normally [back up and] perform a block id dump for the client then try to get the mods working client-side. If they work in testing, I'll run the same version bukkit port onto the server and then test it after I'm done updating the configs. I can't tell you if those particular mods will work because I don't use them and I don't want to install them to test them. However, most mods will allow you to research if they're compatible with a specific forge version, if they require additional APIs, or if they conflict with any of the mods in Tekkit. Usually this requires you research each mod and test each mod individually until you get them to work or you don't. If you run into issues, we may be able to help after you've researched and tried out the mods and did the basic troubleshooting. Some people on here, myself included (when available), may be able to look at a log for you and your documentation (document every install, a lot) and tell you if you did something wrong or should try something different, but very few would spell it out for you mod by mod unless they happen to run a similar set of mods.