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Suolakeksi

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Posts posted by Suolakeksi

  1. Hi!

    Is Tekkitcustomizer compatible yet? I'm probably doing something wrong, but I'm getting this at server startup:

    
     
    
    [iNFO] [me.ryanhamshire.TekkitCustomizer.TekkitCustomizer] [TekkitCustomizer] Enabling TekkitCustomizer v1.5.2<br />
    
    [iNFO] [Minecraft] TekkitCustomizer: TekkitCustomizer enabled.<br />
    
    [sEVERE] [bukkitForge] Error occurred while enabling TekkitCustomizer v1.5.2 (Is it up to date?)<br />
    
    java.lang.ClassCastException: we cannot be cast to org.bukkit.inventory.Recipe<br />
    
    at me.ryanhamshire.TekkitCustomizer.TekkitCustomizer.loadConfiguration(TekkitCustomizer.java:126)<br />
    
    at me.ryanhamshire.TekkitCustomizer.TekkitCustomizer.onEnable(TekkitCustomizer.java:96)<br />
    
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)<br />
    
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457)<br />
    
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:390)<br />
    
    at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.loadPlugin(BukkitServer.java:931)<br />
    
    at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.enablePlugins(BukkitServer.java:915)<br />
    
    at keepcalm.mods.bukkit.bukkitAPI.BukkitServer.<init>(BukkitServer.java:265)<br />
    
    at keepcalm.mods.bukkit.asm.BukkitStarter.run(BukkitStarter.java:47)<br />
    
    at java.lang.Thread.run(Thread.java:722)<br /> 

    Thank you!

    What type of tekkit modpack are you running and what minecraft version are you running the server on? If you could answer these I could more easily help you :)

  2. In order for me to be able to help I'll need this info:

    OS:

    Remotely hosted or home hosted server?:

    Java version(not really important, but can cause some bugs if it's the wrong ones):

    Tekkit lite version:

    BukkitForge version:

    What did you add to the basic tekkit lite folders? (every coremod that you added etc):

    Any code, library plugins installed? like protocol lib, spoutcraft etc?:

  3. So last questions hopefully. Is it better to use the old version of Forge, or wait for the updated version of Tekkit Lite? Maybe im mistaken in thinking they will update Tekkit Lite to run on Minecraft 1.5.1 considering how long it took for Tekkit Lite to come out after Tekkit Classic. Last question, can you explain how to find the older version of Forge on the Git repository. The build website is not intuitive. Thank you for your help.

    As the new tekkit pack has been released I highly doubt that tekkit lite will be updated any time soon. To see different version click the recent changes button and select the build that is the same number in the lower left corner. Here's a 1.4.7 version if i haven't read the version wrong: http://build.technicpack.net/job/BukkitForge/257/artifact/build/dist/BukkitForge-1.4.7-257.jar

    Hopefully it works for you :)

  4. Ok? So you're saying Tekkit Lite 0.6.5 is actually a 1.4.7 mod pack? Everyone is doing a terrible job at versioning... Way to over complicate everything. So you go on to say that I actually need BukkitForge 1.4.7 with Tekkit Lite 0.6.5? Why do I have to use an old version? That makes no sense. Why not the newest version of the mod pack and the version of Forge designed to go with it? Can some one please try to better explain the version system for both BukkitForge and Tekkit Lite. Also I assume when you say Mod Pack, you mean Tekkit Lite? Thats an example of a mod pack? Last thing, I cannot find older versions of BukkitForge on the build website. I have never used Git and I dont understand the structure of the site/how to look up older versions/what version is what... Why does this have to be so damn difficult. Thank you

    Tekkit lite is compiled on minecraft 1.4.7 -> all the mods are designed for the minecraft 1.4.7 "engine". This means that anything above this is using a newer "engine" -> old software can't run on newer ones. It's mostly because forge got updated in 1.5.1 to use a new type of library, that makes all the old mods incompatible with the new settings. Hard to explain really :/

  5. Will the latest versions work? I just downloaded Tekkit Lite 0.6.5 and BukkitForge-1.5.1-283.jar directly from technicpack.net (and the BukkitForge API and Technicpack.net recommended). I put the jar file in the coremod folder and started the server and it errored out like a lot of people are saying above. I have the most recent 32 and 64 bit versions of Java.

    If I remove BukkitForge from coremods the server runs fine.

    2013-05-07 06:27:47 [sEVERE] [ForgeModLoader] A critical problem occured registe

    ring the ASM transformer class keepcalm.mods.bukkit.asm.transformers.BukkitAsmag

    icTransformer

    java.lang.ClassNotFoundException: keepcalm.mods.bukkit.asm.transformers.BukkitAs

    magicTransformer

    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLo

    ader.java:185)

    at java.lang.ClassLoader.loadClass(Unknown Source)

    at java.lang.ClassLoader.loadClass(Unknown Source)

    at cpw.mods.fml.relauncher.RelaunchClassLoader.registerTransformer(Relau

    nchClassLoader.java:77)

    at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchL

    ibraryManager.java:238)

    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:15

    5)

    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchServer(FMLRelauncher.ja

    va:133)

    at cpw.mods.fml.relauncher.FMLRelauncher.handleServerRelaunch(FMLRelaunc

    her.java:33)

    at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1376)

    Caused by: java.lang.AbstractMethodError

    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchC

    lassLoader.java:228)

    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLo

    ader.java:173)

    ... 8 more

    2013-05-07 06:27:47 [iNFO] [sTDERR] Exception in thread "main" java.lang.Runtime

    Exception: java.lang.NoClassDefFoundError: cpw/mods/fml/common/asm/ASMTransforme

    r

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher

    .setupHome(FMLRelauncher.java:175)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher

    .relaunchServer(FMLRelauncher.java:133)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher

    .handleServerRelaunch(FMLRelauncher.java:33)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.

    main(MinecraftServer.java:1376)

    2013-05-07 06:27:47 [iNFO] [sTDERR] Caused by: java.lang.NoClassDefFoundError: c

    pw/mods/fml/common/asm/ASMTransformer

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.lang.ClassLoader.defineClass1(Na

    tive Method)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.lang.ClassLoader.defineClass(Unk

    nown Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.security.SecureClassLoader.defin

    eClass(Unknown Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.net.URLClassLoader.defineClass(U

    nknown Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.net.URLClassLoader.access$100(Un

    known Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.net.URLClassLoader$1.run(Unknown

    Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.net.URLClassLoader$1.run(Unknown

    Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.security.AccessController.doPriv

    ileged(Native Method)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.net.URLClassLoader.findClass(Unk

    nown Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClass

    Loader.findClass(RelaunchClassLoader.java:110)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.lang.ClassLoader.loadClass(Unkno

    wn Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.lang.ClassLoader.loadClass(Unkno

    wn Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClass

    Loader.registerTransformer(RelaunchClassLoader.java:77)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibra

    ryManager.handleLaunch(RelaunchLibraryManager.java:238)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher

    .setupHome(FMLRelauncher.java:155)

    2013-05-07 06:27:47 [iNFO] [sTDERR] ... 3 more

    2013-05-07 06:27:47 [iNFO] [sTDERR] Caused by: java.lang.ClassNotFoundException:

    cpw.mods.fml.common.asm.ASMTransformer

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClass

    Loader.findClass(RelaunchClassLoader.java:185)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.lang.ClassLoader.loadClass(Unkno

    wn Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at java.lang.ClassLoader.loadClass(Unkno

    wn Source)

    2013-05-07 06:27:47 [iNFO] [sTDERR] ... 18 more

    2013-05-07 06:27:47 [iNFO] [sTDERR] Caused by: java.lang.AbstractMethodError

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClass

    Loader.runTransformers(RelaunchClassLoader.java:228)

    2013-05-07 06:27:47 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchClass

    Loader.findClass(RelaunchClassLoader.java:173)

    2013-05-07 06:27:47 [iNFO] [sTDERR] ... 20 more

    You are currently trying to use a 1.5.1 version of bukkitforge on a 1.4.7 mod-pack. Forge changed a lot after the 1.5 patch so you'll need to have a 1.4.7 version of bukkitforge in your coremods. Here's a link to all the different builds of bukkitforge: http://build.technicpack.net/job/BukkitForge/?

  6. Our server is now updated to 0.6.5! Mystcraft and dimensional doors have been also re-added! Also the playerlimit has been fixed and we have bumped up our server specs as we've got enough donations now!

    Thank you for all the donations, and your comitment to us! :)

    Also we have some new staff members; 2 new moderators and 2 new modlets! Please welcome TheTrueLMgt and MDalton as our new staff members and good luck to our new moderators hazard975 and wired2coffee :)

  7. what are modlets and what is their purpose?

    and also is the server down? its unable to find a connection for like 2 days for me so far.

    The modlets are half-moderators. They are the newest staff on a server, and they can't ban or tp to you etc. Modlets can only mute and kick people, and alongside give warnings to a player (13 warnings = 1 day temp ban).

    And sorry about the server being down for a time, I had to patch some major stuff and also fix some bugs with dimensional doors. Everything works now, and you are able to join it :)

  8. It's a bug that the technic team hasn't still fixed, even though i sent them a bug report last weeks Monday no one has even looked into it. But some people have been able to get the powersuit auto installed, but others haven't. I'd think that they would want to keep people playing newer versions, but apparently they won't fix the bug so you might need to install the powersuit mod yourself :/

    I can link you the version of power suits that the tekkit lite 0.60 uses if you want.

    Did you btw install the newest technic launcher from the new website? The old launcher is a little bugged so you'll need to delete it and install the new version.

  9. Awesome server but just one question. How do i get 0.6.0?

    You will need to delete your trchnic launcher and download the new launcher from the renewed technic launcher website. Then you even delete your .techniclauncher folder in % appdata%. Then you open the launcher and select latest build only for tekkit lite.

    After that you connect to tekkit.crucraft.com and enjoy the game :)

  10. You are trying to play with tekkit lite (minecraft version: 1.4.7 and that has more/other mods) on a tekkit classic server (minecraft version: 1.2.5 that has less mods/other mods that tekkit lite has)

    This is the link to the right server package that you are looking for:

    http://www.technicpack.net/tekkit-lite

    Download the server.zip and delete all your world folders + any tekkit classic folders before applying this newer version on.

  11. Title: [Tekkit Lite 0.6.0] Server and clientside mod mismatch

    Version: 0.5.1

    OS: Windows 7 64-bit

    Java Version: Any java version (for me version 7 update 17)

    Description of Problem:

    After patching my server into 0.6.0 some of my server clients have not been able to join because they are missing mods. First I thought that I could be that they used the old launcher, but after testing that it didn't work yet. The problem was that I could join my server and some other staff that had patched to tekkit 0.6 the moment it came out, but most of my clients downloaded it 1 day later. During that time a bug (i presume) appeared into the client-side version of tekkit lite 0.6 and the mod modular power suits won't be anymore downloaded with the 0.6 pack.

    To verify that the technic team hadn't removed modular power suits I re-downloaded the server pack, but to my surprise the modular power suit mod is still there.

    So this means that either currently the clients must manually install modular power suits or then every 0.6 server owner must remove/disable the power suit mod.

    I hope that this is not the case due to the mod being a essential part of my server.

    So in short term: The tekkit lite 0.6 server- and client-side versions have mod mismatches making server connecting impossible due to mods missing from the client-side 0.6.0 version of tekkit lite.

    Error Messages:

    No error messages

    Error Log:

    
    No errors
    
    

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