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awesomebilly

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Posts posted by awesomebilly

  1. I'm open for suggestions. Thinking about making the tubes a +rank so people need to go to a class to learn how to make them correctly.

    "item detector"? I haven't used that yet.

    How would you suggest me to change the way a few thousand people use redpower?

    timer is increased to 40 (high?) already.

    This is my issue:

    bunch of kids are logging into the server and creating endless loops with tubes;(Unknown players Im usually MAX 75/75 online) and can't log in while I'm at work to catch who it is. I usually have 20 TPS most of the time.. but after a while those tubes clog up and the server gets overloaded (2-3 TPS) /lagg clear removes all entities on the map except for what is inside of the tubes. (I'm talking 30-40k entities)

    The methods causing the lag are:

    eloraam.core.Tubelib.GetConnections()

    eloraam.core.Tubelib.isConSide()

    eloraam.coreTubelib.$outRouterFinder.addpoint()

    and a few others.

  2. Title: Redpower Tubes = 0 TPS

    Version: 3.0.3/3.0.4

    OS: Windows Server 2009

    Java Version: Java7 SDK

    Description of Problem:

    When tubes are pumping items and don't have an exit they fill up completely. This causes major TPS LAG when the pipes are clogged up searching for an exit.

    Error Messages:

    Error Log:

    
    
    
    

  3. Maybe you can try taking out each mod one at a time?

    On 2.1.1 I would have advanced pipes break ALL the time.. corrupting chunk.

    I would see the person that last logged in on the server before the crash and go into essentials (yes I use essentials) and get his cords.

    (Backup your world first)

    If you have time, try doing the following but remove each mod 1 by 1 until the server doesn't crash.

    Steps I would do to fix the corrupted chunk from Advanced Pipes.

    1: See the last few people that logged into the server before the crash

    2: Find their last cords from essentials

    3: Shutdown the server

    4: White list the server

    5: Remove Advanced Pipes Mod

    6: Re-Launch the server

    7: /tppos to their cords

    8: Delete the area (poor guys)

    9: Drop a few Signs telling them to skype me

    10: Un- white list the server

    11: Re-launch the server

    10: Have them skype me so I can return items to them. :)

  4. Is this happening often? - Randomly?

    Can you check your logs before each crash and see who logged in with in the first 10 minutes?

    When I seen a crash complaining about wireless redstone it ended up being from computer craft (The Mod).

    A User had written a Loop that was so fast it crashed the server each time he started it (Loop AKA ComputerCraft Virus that crashed my server) :)

    What I can suggest to rule out computercraft:

    Remove computer craft for a few days. If the crashes DID STOP then you can replace computercraft and delete/rename the following file.

    %ComputerCraft\lua\rom\programs\edit

    A: Remove Edit from the programs file

    B: Rename the edit to something different.

    Issues with this above.. people will need to manually upload their computercraft programs to you.

    Just My 2 Cents.

  5. @ECHO OFF

    SET BINDIR=%~dp0

    CD /D "%BINDIR%"

    "%ProgramFiles%\Java\jre7\bin\java.exe" -Xmx1024M -Xms1024M -jar Tekkit.jar

    PAUSE

    Or if you're using the 32BIT OS:

    @ECHO OFF

    SET BINDIR=%~dp0

    CD /D "%BINDIR%"

    "%Program Files (x86)\Java\jre7\bin\java.exe" -Xmx1024M -Xms1024M -jar Tekkit.jar

    PAUSE

  6. The simplest way I fix this is to clear the cache.

    Steps:

    Exit tekkit launcher.

    Reopen / Launch tekkit launcher.

    Before you log in hit the OPTIONS menu

    Click the "Clear Cache" button.

    Select the "developer build" from the drop down menu.

    Tap OK

    Tekkit will restart it self.

    Login

    Let the development build download

    If this doesn't help..

    Delete .tekkitlauncher from %appdata%

    Update Java7

  7. Instead of /reload

    I use /restart now using this plugin: - It kicks all players with a "Server is restarting " notice, does a /save-all and restarts the server completely. -also helps reduce memory buildup.

    http://forums.bukkit.org/threads/admn-simplerestart-v1-1-0-simple-server-automatic-rebooting-and-commands-1000.24652/

    Its posted for bukkit 1000 but it works perfectly on 1.2.5. No issues.

    You need a launch script that will restart your server. This is my .bat launch script below.

    My Launch Script: (Most people will hate it)

    @ECHO OFF

    SET BINDIR=%~dp0

    CD /D "%BINDIR%"

    :start

    "%ProgramFiles%\Java\jre7\bin\java.exe" -XX:ParallelGCThreads=8 -server -Xincgc -Xmx12G -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+CMSParallelRemarkEnabled -XX:SurvivorRatio=16 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -Xnoclassgc -XX:UseSSE=3 -XX:PermSize=128m -XX:LargePageSizeInBytes=4m -XX:MaxTenuringThreshold=15 -XX:+UseFastAccessorMethods -XX:+AggressiveOpts -cp Tekkit.jar org.bukkit.craftbukkit.Main

    goto start

    PS: If you do hate it, let me know why... always looking to improve my launch script.

  8. Hello everyone,

    I have setup the teleporter plugin that works with spoutcraft client.

    This plugin teleports the players from one server to another server and links server chats together.

    I understand that tekkit runs from the spoutcraft launcher, but doesn't update with it or follow code.

    What is the possibility that tekkit could support spout in the future? they have some super cool plugins out lately.

    Thank you.

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