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mehsaysthesheep

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  1. Consult your local brian Eat his brain ... Profit!
  2. Get out of that shop, but don't forget to buy a brain.
  3. Here you go: package sheeper.dirt2diamonds; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = "Dirt2Diamonds", name = "Dirt2Diamonds", version = "1.0.0") @NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "Dirt2Diamonds" }, packetHandler = PacketHandler.class) public class Dirt2Diamonds { @Instance("Dirt2Diamonds") public static Dirt2Diamonds instance; @SidedProxy(clientSide = "sheeper.Dirt2Diamonds.client.ClientProxy", serverSide = "sheeper.Dirt2Diamonds.CommonProxy") public static CommonProxy proxy; @PreInit public void preInit (FMLPreInitializationEvent event) { // Stub Method } @Init public void load (FMLInitializationEvent event) { proxy.registerRenderers(); ItemStack dirtStack = new ItemStack(Block.dirt); ItemStack diamondsStack = new ItemStack(Item.diamond, 64); GameRegistry.addShapelessRecipe(dirtStack, diamondsStack); } @PostInit public void postInit (FMLPostInitializationEvent event) { // Stub Method } }
  4. But you said it's not updated, so I want to make my own RP!
  5. It's very difficult Noobs will cry RPGs suck Profit? It ruins your entire life World's ending anyways ... Do not play it! It's HARD KTHX
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