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nop277

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Everything posted by nop277

  1. I did read the dates, this is a 3 month old post but I'm getting the same error so it is relevant. The fix they provided did help me but the error is still popping up speradically so I thought I could get some more help. I guess not
  2. I keep on getting this error, I have made sure that all the computers have up to date java. I have java version 7 update 25 (64 bit) on all computers were running. It seems to work for a while and then all of a sudden one computer won't be able to connect and will keep getting that error. I'm not entirely certain what fixes the issue, because I have been able to get it working again after a bit If there was some way to remove galacticraft I wouldn't mind but it seems that my other universal electricity mods are depending on it for something. I tried installing a version of basic components but that didn't work Here's the error report Also this isn't the Bigdig modpack, but the error seems to be the same
  3. Launcher Version: 253 Operating System: Windows 7 64 bit Java Version: version 7 update 9 Antivirus Program: AVG antivirus Description of Problem: Whenever I try and login to startup a modpack I get the cannot connect to minecraft.net for a couple days now, I've checked the servers each time and they are working. It does continue working as long as I click remember and say I want to use offline mode. However it doesn't remember my username and password for next time. It's really more of an annoyance, but I was wondering if other people are having this issue more than anything. It's not my antivirus as I have disabled it entirely and tried it to no avail, nor is it my firewall since I took that down as well and nothing new happened (too be honest its been awhile since I've seen a firewall be the actual problem so I wonder why this is such a common answer) Error Messages: Unable to connect to minecraft.net Error Log:
  4. I just made the electric bow but noticed it won't fire on its own but does require arrows despite what i see in the tutorials to it. I figured out finally the firing mode, which got switched to shift + M instead of shift + right click (which made no sense since that is the same as crouch firing). Anyways the only difference that makes though is it makes the arrow flaming, but still doesn't allow me to just fire an arrow without requiring an arrow. I also noticed that the energy cost is significantly lower than the 1.2kj per shot. I've experienced other things like this that ended up being intentional (like the lack of gui on coal generators and battery boxes) and I was wondering if this was one of those changes or a bug i am experiencing
  5. I had the same question, I think he is refering to the generator (not coal generator or any of those from mekanism). After quite some searching I finally found that it was from the fluid mechanics mod and has little use at the moment. It's intended on converting electrical energy to mechanical energy/force and vice versa but I haven't seen any mods that use that yet, looks kind of cool though
  6. Finally fixed it, and now I feel kind of stupid. After kicking the file around multiple file hosts and countless attempts to reload tekkitlite I finally realized, I had compressed it in winrar format. Now I got it in zip and it works great
  7. Launcher Version: 1.1.2.0 Operating System: Windows 7 64 bit Java Version: 1.7.0_13 Antivirus Program: AVG Description of Problem: I'm having issues loading a custom zip file with a couple extra mods I wanted to try out. I seem to have gotten it to load the mods.zip file from the internet but then the mods don't show up. I'm noticing that in the progress bar in the technic launcher it boots up tekkit lite while it still reads "unpacking mods.zip 0%" so I'm thinking it might be loading the file and then launching tekkit lite without unpacking the zip file. I don't know if anyone else is noticing this or if there's something I'm missing but any help would be appreciated Error Messages: Error Log:
  8. Also another thing I was wondering, is there no 0.5.8 server? I just wanted to try it out but couldn't locate a link to it (even modified the download link to 0.5.8). If not, no big I'll just try it when it comes out. I mainly just wanted to try out some of the new modular powersuit addons
  9. So I want universal electricity and some parts of it into tekkit lite. I'm having issues getting the server to run with atomicscience, it has some kind of conflict I'm unfamiliar with (class cast exception). Here's the error log, I'm using tekkit 0.5.7: 2013-02-16 19:43:38 [iNFO] Starting minecraft server version 1.4.7 2013-02-16 19:43:45 [iNFO] Loading properties 2013-02-16 19:43:45 [iNFO] Default game type: SURVIVAL 2013-02-16 19:43:45 [iNFO] Generating keypair 2013-02-16 19:43:45 [iNFO] Starting Minecraft server on *:25565 2013-02-16 19:43:47 [sEVERE] Encountered an unexpected exception ClassCastException java.lang.ClassCastException: vswe.stevescarts.Items.ItemCarts cannot be cast to universalelectricity.core.implement.IItemElectric at universalelectricity.prefab.ItemElectric.getWithCharge(ItemElectric.java:170) at universalelectricity.prefab.ItemElectric.getUncharged(ItemElectric.java:164) at atomicscience.common.ZhuYao.load(ZhuYao.java:437) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355) at ho.c(DedicatedServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) 2013-02-16 19:43:47 [sEVERE] This crash report has been saved to: C:\Users\Keith\Desktop\Server\Outpost\.\crash-reports\crash-2013-02-16_19.43.47-server.txt
  10. I had same problem with sequencer in smp, got a nullpointerexception that crashed my client (but not the server) when trying to access the interface to change it. fortunately it isn't that big of a problem for now but hopefully a fix comes up. Wierdly enough now that I think about it I've used the timer interface before and it's worked fine
  11. sorry I figured out what I was doing wrong, forgot that the thing needed a certain percentage of the batbox to be full before it started working
  12. Title: Electrolyzer not working Version: 0.5.1 OS: Windows 7 64 bit Java Version: 1.7.0_13 Description of Problem: I can't seem to get the electrolyzer working. I've tried it directly next to both a mfe and a batbox. I tried putting it on the output side as well even though the wiki saids it works on the input sides as well, still nothing. I can't see a recipe for electrolyzed water either so I don't know what that's about. Also I'm using 0.5.7, for some reason the version option only is showing 0.5.1 Error Messages: Error Log:
  13. I've been having an error come up repeatedly. Here's the error log: 2013-01-13 23:44:49 [iNFO] [sTDERR] java.net.SocketException: Socket closed 2013-01-13 23:44:49 [iNFO] [sTDERR] at java.net.SocketOutputStream.socketWrite(Unknown Source) 2013-01-13 23:44:49 [iNFO] [sTDERR] at java.net.SocketOutputStream.write(Unknown Source) 2013-01-13 23:44:49 [iNFO] [sTDERR] at org.bouncycastle.crypto.io.CipherOutputStream.write(Unknown Source) 2013-01-13 23:44:49 [iNFO] [sTDERR] at java.io.BufferedOutputStream.flushBuffer(Unknown Source) 2013-01-13 23:44:49 [iNFO] [sTDERR] at java.io.BufferedOutputStream.flush(Unknown Source) 2013-01-13 23:44:49 [iNFO] [sTDERR] at java.io.DataOutputStream.flush(Unknown Source) 2013-01-13 23:44:49 [iNFO] [sTDERR] at ci.run(SourceFile:120) 2013-01-13 23:44:49 [iNFO] [Minecraft] nop277 lost connection: disconnect.quitting It doesn't come up enough to cause too make the server unplayable but can be quite annoying at times. I can tell when it shows up because the game starts acting glitchy, I won't be able to open chests and other things. Some more extreme events it takes several reboots of the server to get working again, and has even led to glitches like items getting multiplied when I log in again. It feels like a network error to me but I have checked all the usual suspects (even made sure the port was forwarded, even though I am doing it LAN so that shouldn't matter). I also have previously ran another server (tekkit classic) under the same setup and it worked fine. This is tekkit lite and it has a couple mods I added as well (thaumcraft 3 and millenaire being the big ones, plus some small IC2 plugins). Any help would be appreciated
  14. I'm having this same problem, only happening in SMP. I got it working like a charm in SSP, I've been trying to do a work around using pistons to shove it off but it's kind of a hack job
  15. I'm pretty sure redstone is far more common than silver, and I use silver for making red alloy wire. Also with EE redstone is cheap
  16. I must be missing something big, because I have been trying at high speed rails for the past while and so far I'm running into the same wall I seem to always run into when trying to make a rail system. My minecart seem to slow down really fast, I put like 10-15 transition rail at the beginning and then even put booster track every 13 track even though someone said it would work every 37-39. The cart seems to speed up somewhat, but then I'm lucky if it makes it to the third booster and I can definitely outrun it by atleast the second booster. I'm really lost now, does anyone know a good guide? besides telling me to slow down my cart (which doesn't seem to be my problem) the wiki and other places have been rather quite useless to me.
  17. So I've got a fortress in the nether I've been trying to protect from Ghast, and I put up a forcefield but it keeps demolishing my elevator track I use to get up and down. I want to put a hole there in the forcefield and I heard the tube forcefield can put holes in the dome forcefield but I cannot get it to make the tube vertically instead of horizontally. I tried turning it using a wrench but that didn't work, is there any way to do this or a better way to put the hole in the forcefield?
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