Lykourgus

Members
  • Content Count

    20
  • Joined

  • Last visited

About Lykourgus

  • Rank
    Member
  • Birthday 05/09/1998
  1. Ok, seems like I'm going for custom then. Thanks for the help!
  2. Of course. I thought of making my own. Though, I'm under the impression that the whole Technic SSP isn't simply slapping 3 mods together in the same jar and hope it works. Meaning, I have the feeling that there's some amount of compatibility coding going around in the background, well apart from the block IDs and such. But, I could easily be wrong. And I'm not lobbying for it, per-se. I was just wondering if it was in any plans for the future. And there's even FeedTheBeast that's a good alternative. Though, it would probably be simpler to make my own, as you suggested. Anyways, thanks again for your reply.
  3. @Niavmai Now, just to make sure, I'm referring to IndustrialCraft2. According to numerous sources, the only reason that IndustrialCraft doesn't have any official updates is that Alblaka (Who appears to be the public face of IndustrialCraft) seems to be MIA because of what appears to be RL issues. Though, this hasn't stopped the IndustrialCraft team from continuing the development via their Jenkins page (http://ic2api.player.to:8080/job/IC2_lf/) And many have tried their builds and haven't encountered any major bugs. But, like Technic SSP for 1.4.6, it hasn't been elevated to recommended status. Also, yes, Technic SSP did make it past 1.2.5. What you are referring to is the recommended build. What I am using are the development builds which actually don't have many bugs (I haven't encountered any major ones). And, RedPower 2 isn't even on life-support, from what I gather. From her posts, Eloraams seems to be going through exam season. Or at least she seems to have a lot of RL projects on her hands, keeping her away from RedPower 2 development. So, RedPower 2 is by no means dead. Only reason the Tekkit developers haven't waited for RedPower 2 is that it covers too much of a large mod area to be compatible with all mods. And, as you said, many mods do cover certain functions RedPower 2 covers. So, indeed, it isn't as relevant. And I'm not aware of many mods that do cover IC2's functions. For example, it's nuclear reactors and electrical system is something that is heavily integrated into most of my build projects. So, IC2 is by no means irrelevant to my play style. Only reason that these big mods do not get updated in, as you said, a timely fashion is that they are very big. Sure, most RP2 functions can be replaced by other mods. But, we can't forget that RP2 functions are made to work together, and that only one person is updating it. So, again, I don't think my not calling the time of death of these mods "a LOT of misconceptions". In fact, that statement seemed a tad patronizing. But, of course, no offense taken on that point. But, besides that, I appreciate your reply. @Freakachu Makes sense given the newer MC updates basically destroyed the wall between MP and SP, from a technical standpoint. From that point, I can understand the removal of the pack. But, it doesn't change that I would really enjoy seeing that trio eventually. Thanks for the reply! @Ordeth They are some similarities, I agree. But, I think that trio will reappear at some point in time.
  4. Now, I realize it hasn't been updated past 1.4.6 because of the lack of IndustrialCraft on 1.5. But, I wonder, is it still being supported? Or will it reappear under a different form? (E.G. Tekkit when IndustrialCraft gets upgraded). Excuse my ignorance if this was mentioned in a news post. Though, it just seems like all support for Technic SSP has been dropped. In fact, there isn't even a forum section for it anymore. So, it's gotten me to wonder... Anyways, thanks to anyone who clears that up for me. I'm just curious if we'll see the IndustrialCraft-BuildCraft-RedPower trio at some point in time, again.
  5. Most of the infrastructure is done. Now I'm doing the maintenance tunnels and the wiring as well as coding the whole thing (at 3 lines of code for that one)
  6. Thanks;) Also, here's an overall look at what the base looks like from outside. Again, the design is built to be underground. So, that's why the design doesn't look so great from outside:
  7. Hello, to anyone wondering where I'm at with this project: Considering the changes in the newer versions of IndustrialCraft, I've completely restarted the whole design. Making all rooms built in a round format instead of squared. So, overall, the base is much better organized and better looking. I also changed the cooling system, turning it from the now defunct SUC system to a DDoS systemAnyways, just for a small preview:
  8. Thank you very much. I've currently stopped working on the project. Will probably get the inspirational energy to continue in the next few weeks(Other projects took it's place). Otherwise, I've completely overhauled the electrical cabling as well as the over flow system. It uses the advanced insertion pipe to simply continue it's track into lava one i't overflows. So, now, there's maybe a 1-2 EU loss. Thus, it creates over 2000 EU/t. Also, I've overhauled the reactor cooler electrical cabling,too. Much much more efficient. Before, I was using standard electrical motors for taking our the snow from the snow generators. Though, this proved over-powered so I downgraded to slow electric motors. Anyways, I'll most likely update the pics in the next few weeks, also. Assuming by CASUC you mean SUC, then, yes, it is does have a SUC layout. Though, it's the most optimized layout. http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?hixvaz6868bepak7umf4q6xz19kd596pxa3ejdwc9dzwwgpc0
  9. Probably because it's not supposed to look like said villa ;p Wondering where you got that idea;)
  10. As I explained above, I will not provide a download, for the foreseeable future.
  11. All images replaced with GIFs, enjoy the more readable format!
  12. Quick update, by tomorrow, all sections' images will be replaced by .gifs. So, sections you see having 6 pictures will only have 1. As you can see, I've already updated 2 photos. Should be a quick process, tomorrow, since I've basically done all of the skins and taken all of the screens. So, we should see more compact and user-friendly reading. Also, if the next technic build proves to be good in the lag department, I'll most likely do a video showing much of the base. *EDIT* Posts updated. It's much smaller and the photo size went from 35mb to 15mb.
  13. Unfortunately, it's one of those projects that will never truly be finished. Meaning, I can always add more. And, there's the issue of Technic versions as well as lag. I have a pretty good computer (3.4 GHz Phenom II x4 with AMD Radegon 6950 OCd) and I get about 20 FPS max. I'm hoping that the next Recommended build will be better with Optifine Ultra and other enhancements. And, there's also the possibility of someone stealing my work and claiming it as their own. And I've put to much time in this project for it's fate to be like that. So, for now, I'm not seeing myself put up a download link. Though, I appreciate the comment. I've continued working on the Vault, today. Might update the post in the next few days.
  14. Well, to be fair, this all started with BackPlague. He essentially inspired me. Though, I go farther where he strayed away. For instance, he put a lot more emphasis on the factory instead of where the energy came from. He most likely used the HV Solar Panels which are overpowered, to say the least. So, my original goal was to make a nuclear power plant. Than, added on to it as the months past. The greatest aspect of his plant was most likely his computer system. Then used that concept and made an interface that will be able to safely admin the complex. I've at least put in about 10 000 lines of code into this place. Though, they are mostly if-statements because I don't know much of Lua beyond that. But, I appreciate your comments. And concerning the dark pics, here's two pics showing the same thing except with my current texture pack and the default one. So I think we can all agree that the lighting in the texture pack, albeit a bit dark, looks much better. Though, at enough requests, I can always redo all of the pics. I just find the default look ugly and I built this whole thing using the texture pack. Thus, it's supposed to look like the first pic.
  15. Since they are in dropbox, I can easily due so. Also, they seem darker because of the texture pack I have which adds a dark tint to the overall look. I prefer this look to the vanilla one. *EDIT* I've changed only 2 pics which were the sub-levels one. I've decided that the other ones didn't need any re-doing, at my end.