Jump to content

Tarlach

Members
  • Posts

    6
  • Joined

  • Last visited

About Tarlach

  • Birthday 10/18/1985

Tarlach's Achievements

Dirt

Dirt (1/9)

0

Reputation

  1. If anyone runs into problems with it not properly launching, try downloading and installing the latest libraries from http://lwjgl.org/download.php . Solves it for me with the latest launcher. To install, simply delete the lwjgl.jar, lwjgl_util.jar and the jinput.jar ONLY, and replace with the corresponding jars from unzipped folder. Then, inside the unzipped library, go to the natives folder, and copy the files from the folder corresponding to your operating system (Most likely Mac) into the natives folder in your .techniclauncher/<modpack name here>/bin/natives folder. If at any time you feel you've done something wrong on the install, simply start the techniclauncher, go to options, and hit clear cache. This will restore the library and the natives from the servers. Hope this solves some peoples problems, it always works for me :)
  2. Launcher Version: Latest (as of Jan 08 2012) Operating System: Ubuntu 12.04LTS Java Version: Oracle JDK 7 rev 06 Antivirus Program: Linux. Description of Problem: With both regular minecraft, and nearly all modpack launchers/loaders, I've had the issue of having to manually patch my library and native files to LWJGL-2.8.4 from 2.8.2. The fixes in this version update (which is in fact /not/ the latest) redo library loading, which makes it possible to even run minecraft with any JDK version over the final patch of 6. (JNI had some pretty updates, makes it much cleaner, and faster.) So is there any way that you could load the latest or latest working LWJGL libraries with the modpacks? (This is in the same ballpark of the Mac issues that Tekkit lite and Voltz have been having.) Less of a bug, more of just a request. Error Messages: Error Log:
×
×
  • Create New...