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Spongeman131

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Everything posted by Spongeman131

  1. So we can include the pack background and logo via the Technic website, how can we include the icon that displays in the window so that it is different than the logo like all the official packs without manually changing it after pack installation? I'd like it to be unique for my users. Also, how is the Creeper in TekkitMain animated, it must be through a gif however the background for TekkitMain is still a png so there must be a special method...
  2. Alright everyone, after trying to get help on the forums and being disappointed, I set out to do this myself. It's quite easy which is perhaps why no one bothered to tell me. There is one assumption I am making before we start this: The mods you install on both your server and client are universal versions If this is not the case then make sure you use the server version of whatever mod you are installing. I will not be covering this case here however. The most important part of this setup is to actually have a working client first. This means a few things: -when downloading and launching the pack for the first time from the Launcher you can create and play in a world -when playing the pack for the second time after setup has been performed, you can still make and play in a world THIS LAST STEP IS CRITICAL. SIMPLY SETTING UP THE PACK THE FIRST TIME CAN RESULT IN ERRORS BECAUSE CONFIG FILES ARE NOT LOADED ONLY GENERATED ON THE FIRST LAUNCH AND CONFLICTS CAN ARISE Alright, so you've got your client all setup finally, everyone can download from the platform url. You're actually almost done. First, create the folder in the directory where you will be hosting your server from eg "Program Files(x86)/Minecraft/Server/MyCustomModPackServer" Within this folder you need to copy and paste the following folders from your pack (after it has been played atleast twice and config files have been generated and resolved): -"coremods" -"mods" -"config" DO NOT BRING OVER ANYTHING ELSE INCLUDING FOLDERS SUCH AS "matmos" (don't bring that) Once you've got those in, grab a copy of the "minecraftserver.jar" for the version of Minecraft your pack is running on and stick it in with the folders you just copied over. This will probably be for version 1.4.7. Then, go into your mods (and maybe coremods folder depending on the mods you installed) and delete the .zips or .jars for any of the following types of mods: -inventory mods (eg. NEI) -map mods (eg. REI's Minimap) -atmosphere mods (eg. MAtmos -this means delete the "matmos" folder if you did ignore earlier steps. It also means delete the matmos.zip/.jar file in you "mods" folder) You probably installed FML right? Universal? Yessiree. Just like you did for "modpack.jar" extract all the files from the forge archive. Except this time, repackage them naming the archive as "*mymodpacknamehere*.zip" (the name here doesn't matter, you just need to reference it later) and rename the .zip extension to .jar. Almost there, now you just need to make a launch method. In order to maintain proper formatting, I suggest you grab yourself a proper txt editor such as Notepad++. It's free and can be downloaded here Right-click somewhere empty in your folder and go New -> Text Document. Rename this document to "launch". Open up this new document in Notepad++ and add in your launch parameters. My current server computer has 8GB of RAM and this is the launch parameter I use. You will probably have to modify the number of parallel threads and allocated RAM to suit your system. java -Xmx7168M -XX:ParallelGCThreads=8 -server -Xincgc -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:+CMSParallelRemarkEnabled -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=500 -XX:SurvivorRatio=16 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -Xnoclassgc -XX:UseSSE=3 -XX:PermSize=128m -XX:LargePageSizeInBytes=4m -jar modname.jar nogui @exit Go and save this file as a .bat extension in your folder. You can tell you did it right because the icon for the file should change and now have a tiny gear inside it. You can go ahead and delete the "launch.txt" file you created earlier. Open up "launch.bat" in Notepad++, create a new line above[/] everything else, at the beginning of this line add: #!/bin/sh Go and save this file as "launch.sh" where .sh is the file extension. You should be goo to go. Double click launch.bat and let the server do its thing, once it's started up for the first time, you'll probably want to go and change the "server.properties" file but that doesn't need a tutorial. Hope this has been helpful.
  3. Are you running 64-bit or 32-bit OS? If you're running 32-bit, you are limited to the amount of RAM you can allocate, assuming you've got a non-integrated graphics card, the system would only have about 3GB left to use (and that's assuming you've maxed out your RAM at 4GB as well).
  4. If anyone knows the exact procedure, I too would like to know how to setup a server for a custom modpack (ie where you double click your launch .bat file and the server starts up).
  5. If it's a pack you made yourself there's 4 things you should check for: -make sure that the modpack.jar you made was originally created as a .zip and then renamed to a .jar, .rar EXTENSIONS WILL NOT WORK -make sure that the pack you're adding (the entirety of the pack which is the file that you download from the platform url and contains the config, mods and coremods folders) was compiled and archived originally as a .zip. It can THEN be renamed also to a .jar however this is unnecessary, .rar EXTRNSIONS WILL NOT WORK -make sure that any mods eg forge, optifine etc.. etc.. were installed correctly into the modpack.jar file -make sure that the direct-download link you provided in the Modpack info (the download link provided if you click on the "Edit" button when looking at the pack on the Technic website) actually is a direct download. The url checker isn't perfect and if you use Dropbox as your hosting service when you get the "share link" url from Dropbox, you must replace the "www." with "dl." in the beginning of the url ie: "https://www.dropbox.com/s/_____________" -> https://dl.dropbox.com/s/____________ If all of these check out a-ok then when you launch the pack from the Launcher for the first time and it does what it needs to do to get you playing Minecraft, check the directory of the pack itself and make sure everything's there (the four things I listed above are all common issues that can cause improper extraction). If there's things missing then try deleting the pack from the launcher (making sure that the actual folder of the pack is removed in the launcher directory) and redownloading it again, it may just be an error. I've had it happen before.
  6. Come baaaack Maxis. Edit: Doesn't have to be Maxis (sorry. ), anyone is welcome. I don't think I'm in need of much more.
  7. So I just make a jar called "modname".jar that contains Forge and then create a .bat file for launching? eg of launch.bat java -Xmx7168M -XX:ParallelGCThreads=8 -server -Xincgc -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:+CMSParallelRemarkEnabled -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=500 -XX:SurvivorRatio=16 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -Xnoclassgc -XX:UseSSE=3 -XX:PermSize=128m -XX:LargePageSizeInBytes=4m -jar modname.jar nogui @exit
  8. So I've got my client version of a pack setup, how do I go about making an actual hostable server? ie with the server.bat All the mods being used are universal so I should just be able to carry over the mods and coremods folders from there but then I'm at a loss. Can I also move over the config folder? Looking at the TekkitLite server files, I still need a "modpackname".jar, the minecraftserver.jar (which I know how to get) and a launch.sh. Or does that generate along with the server properties?
  9. It's all working finally. The FML crash-report proved to be exceptionally useful. A big thanks to all you guys here who helped as well. :)
  10. Now I'm getting a new error. The Forge crash-log seems to be the most helpful so here's the crash log. It happens every time I install industrialcraft and I don't think it's a conflict error. EDIT: Reading more thoroughly through the report says that block id 9344 is "out of bounds" is there a set limit that ids can be used within in the mod file? 9344 was an ID I had to change because it was originally conflicting with industrialcraft. This was changed along with several other IDs in the same fashion so I'd imagine whatever is causing this would also be the same problem with the other ids, though the game is crashing before it can get to them (I think). EDIT2: Herp-a-derp I found out block ids can't go past 4069 (or around that). That fixed my problem.
  11. Ya, it was a conflict error. Surprisingly, it was between RedPower (and itself) and Industrialcraft2 and RedPower and Factorization.
  12. Has anybody seen this before? Do I need to add more information?
  13. Hey all, I'm working on a custom private modpack and I'm on my last mod to install. It's Red Power. When I first download the pack from the Platform URL and it extracts and then forge does its stuff and the game starts up fine. However when I go to play that pack again with deleting it and reinstalling, I get this crash log: [Tags]---- Minecraft Crash Report ---- // Don't be sad. I'll do better next time, I promise! Time: 20/04/13 2:22 PM Description: Failed to start game java.lang.NullPointerException at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117) at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207) at net.minecraft.client.Minecraft.a(Minecraft.java:458) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:746) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 193540336 bytes (184 MB) / 827064320 bytes (788 MB) up to 7635533824 bytes (7281 MB) JVM Flags: 2 total; -Xmx8192m -XX:MaxPermSize=256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 58 mods loaded, 58 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized IC2 [industrialCraft 2] (industrialcraft-2_1.115.231-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized ImmibisCore [immibis Core] (immibis-core-52.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized weaponmod [balkon's WeaponMod] (Balkons-Weapon-Mod (universal)-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized BasicComponents [basic Components] (BasicComponents_v1.2.6.339.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Core [buildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Builders [bC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Energy [bC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Factory [bC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Transport [bC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-4.0.3.29.zip) Unloaded->Constructed->Pre-initialized->Initialized ComputerCraft [ComputerCraft] (ComputerCraft1.48.zip) Unloaded->Constructed->Pre-initialized->Initialized CCTurtle [ComputerCraft Turtles] (ComputerCraft1.48.zip) Unloaded->Constructed->Pre-initialized->Initialized DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized EnderStorage [EnderStorage] (EnderStorage 1.4.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-4.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized factorization [Factorization] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized factorization.misc [Factorization Miscellaneous Nonsense] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized factorization.dimensionalSlice [Factorization Dimensional Slices] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized Forestry [Forestry for Minecraft] (forestry-A-2.0.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized DCore [Defence] (IC2Defence_Universal-v3.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized mod_InvTweaks [inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized IronChest [iron Chest] (ironchest-universal-1.4.7-5.1.0.275.zip) Unloaded->Constructed->Pre-initialized->Initialized LiquidXP [Liquid XP] (liquid-xp-52.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized ModularForceFieldSystem [Modular Force Field System] (MFFS_v2.3.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_4.zip) Unloaded->Constructed->Pre-initialized->Initialized mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.2-199.jar) Unloaded->Constructed->Pre-initialized->Initialized NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized NetherOres [Nether Ores] (NetherOres-2.0.6-33.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2NuclearControl [Nuclear Control] (Nuclear-Control-Addon.zip) Unloaded->Constructed->Pre-initialized->Initialized Railcraft [Railcraft] (Railcraft_1.4.7-6.17.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized PowerConverters [Power Converters] (PowerConverters-2.2.2-29.jar) Unloaded->Constructed->Pre-initialized->Initialized RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored StevesCarts [steve's Carts] (StevesCarts2.0.0.a62.zip) Unloaded->Constructed->Pre-initialized->Initialized Tubestuff [Tubestuff] (tubestuff-52.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.3.jar) Unloaded->Constructed->Pre-initialized->Errored LWJGL: 2.4.2 OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[/Tags] I think it has to do with conflicting configuration files since when you first load up the pack they aren't present. Does anyone have an idea what may be causing it? Could it be RedPower Compact? EDIT: Why do the forums not allow use of spoilers?
  14. The modpack has been updated to 1.4.6 and IC2 plus most of its addons are available in Tekkit Lite, I'd like to know what happened to all the forcefield systems? This is the one missing modpack keeping me from switching my server over to tekkit lite, we never even used half of the stuff in Tekkit Classic apparently and being able to play on Minecraft 1.4.6 will help solve lots of issues... not to mention better versions of optifine.
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