-
Posts
28 -
Joined
-
Last visited
Posts posted by ferrettomato
-
-
ohmygoodnessthisisthemostamazingthingihaveseenallday
-
I've been trying to think of defense mechanisms for bases in Big Dig, and I though that the forums would be a good way to hear interesting ideas for ways to keep pesky intruders out of your base. By all means, if you have a good idea for base defenses and want to share them, post them here!
-
I have set up a Fission Reactor in my basement, only to discover that I can't work out how to operate the Centrifuge required to make Uranium Rods. I have it hooked up to sufficient power, but I don't know where to put the Uraninite and the Empty Cells. I checked the Voltz wiki, but it uses the updated 1.6.2 interface so that didn't help me. No other wiki had any information on how to use it.
Never Mind. Someone elsewhere answered my question. My understanding of Fissile Fuel Rod creation was seriously outdated.
-
I use two Solar Generators and an Advanced Solar Generator connected to a Basic Energy Cube to power all of my machines. I always have a Charge Pad and a Gun Turret hooked up to it , though the Gun Turret is not always on. I also have a Coercion Deriver and an ME Controller that I occasionally plug in. Sometimes, I plug in my ME Controller without removing the cable that connects to everything else first. I look at the Energy Cube, and the power is rapidly going down. I remove the cable connecting to everything else and it stops plummeting. I put the cable back again and it continues to cease plummeting. I have tried recreating this without the Charge Pad and/or Gun Turret attached, and it still occurs. Why is this happening?
-
Thanks, that worked.The link to the addon pack on the MPS website goes directly to the mod's jenkins page, which currently lists a version that isn't actually compatible with the latest recommended version of MPS (It requires build 561 or greater, the current recommended build is 534). You're going to want to use the build found here with the latest recommended build of MPS instead. -
Texture pack?
I remember I had this same issue but it was an early version of my modpack and updating fixed. Make sure your using the version appropriate for your Mc.
I am not using a texture pack. The current version installed is for 1.5.1 and Big Dig is 1.5.2, but as I said before, updating the mod and the addons pack makes the game crash on startup.
-
Are you using optifine?
I don't think so, as Big Dig doesn't include it and I haven't tampered with the mods in my copy.
-
I'm playing Big Dig, and for some reason the Power Gauntlet is invisible in first-person mode. It works fine functionally. I tried updating to the newest version of MPS and the addon pack, and the game just crashed with a NoSuchMethod error.
-
Sorry, my internet bugged out and I accidentally sent the same thing twice. This message is in place of the second copy.
-
The problem is the Dark Tower must have generated on a hill, or in an especially high part of the world. No blocks can be generated above the build limit, so the top (and the Ur-Ghast arena) was not generated. This could be avoided by adding a build-limit increasing mod to your instance of Hexxit, but I am sad to say that your adventure to get to the Ur-Ghast was fruitless, and cannot bear fruit, since it has already been generated as-is. I'm very sorry. But by the way, thank you. I had no idea that Nether Chocobos could fly, so thanks for that picture.
-
I have made a really big world in Hexxit (my vast search for treasure has brought it up to 503MB) that also has some nice builds of mine in it. The other day when I brought it home from a friend's house ( I take it there on a USB drive) I put it back into my saves folder and attempted to load it. It was stuck on "Loading world" for as long as my patience lasted, and then I closed the window with minimal hassle. I tried deleting it and putting another copy of the world on my USB drive in, but when I try to delete the world it says that another program is using it. I cannot find a program that is using it. What's wrong?
-
NVIDIA GeForce GTX 460M version 320.18What graphics card do you have? Perhaps driver issues are causing this? -
I already have the Increase PermGen box checked. It has been so for quite some time.The Technic Launcher has a gear in the top right. Increase Permgen is one of the options. Big Dig and Hexxit both need increased Permgen. That's were it stores the mods. Hexxit has many and large mods. -
oh wait, I misunderstood. When my graphics card was having extreme problems (which was followed by the blue screen of death), I accidentally started up Spore, and the 3D galaxy on the main menu looked weird. But aside from that, no.Are your 'graphical crashes' occuring with only Minecraft or other games as well? -
What do you mean?I have not detected increased Permgen. -
Are your 'graphical crashes' occuring with only Minecraft or other games as well?
I don't know, I've been playing nothing but Hexxit for the last few days. The crashes occur randomly, so I wouldn't know for sure if I tried playing another game.
-
Forget the specs. How much ram have you allocated to the 'launcher as a whole'.
3GB.
-
Specs?
Try allocating more Ram to Hexxit as well.
How do I retrieve the "Specs"? Also, How would I allocate more RAM to Hexxit? I thought I could only allocate more memory to the launcher as a whole.
-
I was playing Hexxit survival, when suddenly the program stops responding and windows starts searching for a solution. I waited a while, until eventually my computer started slowing down immensely and I had to open Task Manager and close the darn thing. It has happened multiple times since, mostly at unfavorable times. The last time it happened, when I was frolicking around a Walker castle I had just conquered, the screen the game froze on appeared to be a wood-ish texture in 3D spiky crystal form. My laptop has a history of graphics crashes every now and then, and on one occasion it went into a graphical death spiral and bluescreened. Why are these crashes occurring, and what can I do about them?
-
Search for "rift" in NEI, use the stable fabric recipe it saves on ender pearls. Like TokiWartooth said, do it over water so the Endermen are hurt before you have to deal with them, and it's safer to close them. If there are too many they multiply and make it horrible on land.
That would be great, except for one problem: I have NO ender pearls whatsoever. I tried making a rift storm, but it just keeps disappearing.
-
My server crashed due to a Turtle Boss and leaves our server unplayable.
Speaking of which, do you know if the Turtle Boss drops a Wrathful Soul when reaped?
-
I concur completely with the opinion that there should be an easier way of getting Ender Pearls in Hexxit, but I also concur with the opinion that EE3 makes it too easy. Also, how would I create a rift storm? My pleas would be answered if I had enough Endermen to finally construct those Altars and Crucibles.
-
I recommend aloe vera for that burn.
That's almost disturbingly appropriate, considering Hexxit contains Project Zulu, which adds, among other things, Aloe Vera.
-
I posted something just like this, but someone then gave me a link to this thread.
Plummeting Power
in Big Dig Discussion
Posted