Jump to content

atlantiscze

Members
  • Posts

    4
  • Joined

  • Last visited

About atlantiscze

  • Birthday 01/01/1900

atlantiscze's Achievements

Dirt

Dirt (1/9)

0

Reputation

  1. Heh. I now found out this thing actually HAS configuration file.... It is hidden however SERVER\BUILDCRAFT\CONFIG\AdditionalPipes.CFG MODIFY powerloss=0.995 0 = 100% loss per block (HC Mode ) 0.5 = 50% loss per block 1 = NO loss per block (Great one worked for me) 0.995 = Default - 0,5% loss? per block.
  2. Unfortunately conductive teleport pipe lose a fair amount of energy with distance. I am currently trying to modify this somehow but i think its hardcoded in the mod and editing will be hard. My situation: At spawn i have major power plant with lots of solar arrays (HV, MV) - this is connected through MFSU's and so on. Then i lead it to 15 energy links and this BC power goes directly to one transport pipe. Gold pipes are +- 50% full. Also noting that chunkloaders are on ALL sides of +- 800meters from spawn i have retranslation station which was suposed to split power from power plant to few other players on my server. When i connected first two wireless pipes i noticed that only small (5%?) amount of energy is getting through. And my friend which was suposed to recieve this power 400meters further did not get anything. So power loss is somewhat similar to power loss i would get when using real conductive pipes. I am currently trying to modify it somehow if i am sucessful i will post "fix" here. TL:DR It is probably distance related.
  3. Forestry is one of +- 5 mods we use on my server at all. Lot of people use it for automatic farming. Nobody uses computercraft (it does not work well anyway) or railcraft (IC teleporters ftw!). So why forestry? I think i am not only one to disagree with removing this mod. And AFAIK 90% of our engines are electrical ones. I think fixing this mod instead of removing it would be much better alternative.
  4. SOLUTION: Its fairly easy to fix. Just open notepad, save as and save blank text file as "conf.json". Then put this newly created file in this directory on your server: SERVER//Plugins/Factions Start server and Factions should detect file corruption so the plugin will generate new conf.json. And it should work this way.
×
×
  • Create New...