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Ulithium_Dragon

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About Ulithium_Dragon

  • Birthday 01/01/1900

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  1. So I'm absolutely adoring Tekkit, and my friend has been hosting a server for a few people. I spent almost a week getting the items I needed to make the Gem Armor set, but when I did the powers didn't work, even when they were toggled on. Someone told me I could try going to SSP, spawn the armor there, turn it on, then go back to SMP and it would work. So far from what I can tell, if I turn on both movement and offensive abilities in SSP, then when I turn on the powers in SMP the following work: Lighting Strike (helmet), Explosion (chest), and Ascending (boots). Gravity Greaves don't work at all, and I don't constantly sprint with the boots on. I still hear the falling damage sound play when I hit the ground from high up, but take no damage. Upon turning on movement powers in SMP, the following two messages display: RM Infernal Movement Enhancement Active. Armor movement powers on. If I toggle it again it says: Armor movement powers off. However, they still remain on. Toggling offensive powers in SMP will turn them on and off though. I haven't tested to see if I drown (helmet) or take fire damage (chest) yet. Anyone have any idea how to fix this issue?
  2. Ha! I finally figured it out! I'm not sure what was wrong, but it's working now with: Solar Array -> LV-Cable -> MFE -> HV-Cable -> LV-Transformer -> LV-Cable -> Energy Link -> Wooden Conductive Pipe -> Golden Conductive Pipe -> Power Transport Pipe Energy Sending Device Energy Receiving Device Thanks for all the help everyone!
  3. Yeah I noticed that it would take 512 solar arrays not make a HV solar array, not to mention all the transformers you'd need...
  4. @gummby8 Yeah I think I'll have to just do it that way, or run a direct cable to it - it's not that far. Honestly it just bugged me that I couldn't figure it out. I've been able to figure out just about everything in Tekkit by trial-and-error, looking up wiki/forum posts, YouTube videos, etc. There is surprisingly little documentation on some of these machines in these mods. I had to search for over an hour to find a good example on how to set up a rubber tree farm! (I just now found this forum LOL) As to you're question, I use Sphax PureBDCraft 128x. This YouTube video was very helpful in getting it installed: http://www.youtube.com/watch?v=RS_TPBkDs-8. Just follow what he does in the video. The texture pack will include EVERYTHING in Tekkit after you're done! :D
  5. Ok well I tried Energy Link -> Wooden Conductive Pipe -> Golden Conductive Pipe -> Energy Transport Pipe and it didn't work, so I don't know what's up... I double checked that the two Energy Transfer Pipes were on the same frequency, and they are...
  6. So I currently have a system of IC2 solar flowers connected to various MFE's and MFSU's. Long story short, I got tired of not having enough rubber, and decided to build a automated farm using the rubber harvester, rubber plantation, and the automated treetap (side by side: <rubber harvester> <rubber plantation> <automated treetap>). On the three blocks under those machines I put three golden conductive pipes, with a power teleport pipe under the middle one. What I wanted to do was run the rubber farm off the EU being generated by my solar arrays and stored in the MFE's and MFSU's. I found that I couldn't simply run the pipes off the MFE's and MFSU's, so I looked for a block that could convert the energies and came up with the energy link. The configuration I ended up using was MFE -> glass fiber cable -> LV-Transformer -> insulated copper cable -> energy link -> golden conductive pipe -> power teleport pipe. This seems like it should work, as denoted on the Tekkit wiki page describing energy links found here: http://thetekkit.wikia.com/wiki/Power_Converters#Energy_Link. I just can't get it to work, and it's driving me crazy! What am I doing wrong? The Rubber Farm Setup The Improvised Energy Converter
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