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The Tekkit Guy

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  1. http://forums.technicpack.net/threads/how-to-install-voltz-into-tekket-lite.37257/
  2. I have seen questions like this on the forums and since I have done this already I thought I would post a how to for everyone. If you follow how the steps posted you will have Voltz (and other mods you want) in Tekkit Lite. This was done using a Windows 7 Client and a Ubuntu Server. First if you do not have a clean Tekkit Lite or Voltz, delete your mod and coremods folders on your client side. Your sever will be starting a fresh build so you won't have to worry (not going to instruct on how to transfer your world). Files you will need: Tekkit Lite 0.5.2|1.4.7 from Technic Launcher. Voltz 1.0.8|1.4.7 from Technic Launcher. Voltz Server v1.0.8 Tekkit Lite S3erver 0.5.2 (If you want to install Mo Creatures (which I have done) or Thaumcraft 3 (which I have also done) I will include optional instructions for those marked Optional) (Optional: Mo Creatures files needed) DrZharks MoCreatures Mod v4.5.1 GuiApi-0.15.2-1.4.6 (For clients only, installing on server will cause crashing) CustomMobSpawner 1.10 (Optional: Thaumcraft 3 files needed) Thaumcraft3.0.2c First to get the optional files out of the way (since they are the easiest and will help others to install other mods outside of this guide).... (Optional Thaumcraft Install) Server Instructions: Take the Thaumcraft3.0.2c.zip and place it in the "Mods" folder. Client Instructions: Take the Thaumcraft3.0.2.c.zip and place it in the "Mods" folder. Restart Server and enjoy (no item ID conflicts with mods in this guide). (Optional Mo Creatures Install) Server Instructions: Take DrZharksMoCreaturesMod v4.5.1.zip and place it in the "Mods" folder. Take the CustomeMobSpawner 1.10.zip file and place it in the "Mods" folder. IMPORTANT: DO NOT INSTALL THE GUIAPI-0.15.2-1.4.6.JAR FILE ON THE SERVER, IT WILL PREVENT THE SERVER FROM STARTING. Client Instructions: Take DrZharksMoCreaturesMod v4.5.1.zip and place it in the "Mods" folder. Take the CustomeMobSpawner 1.10.zip file and place it in the "Mods" folder. Take the GuiApi-0.15.2-1.4.6.jar file and place it in the "coremods" folder on the client. Restart Server and client launchers and enjoy (no item ID conflicts with mods in this guide). Voltz Install: Server Instructions: Go into your created Voltz server v1.0.8 folder (you do not have to launch the server for this to work). Take the following files from the "Mods" folder and transfer them to the "Mods" folder in your Tekkit Lite Server 0.5.2: AssemblyLine_v0.2.3.57.jar AtomicScience_v0.3.3.130.jar BasicComponents_v.1.2.3.331.jar BlastCraft_v.0.6.1.19.jar ElectricExpansion_V.1.3.2.jar ICBM_V1.0.2.125.jar MachineMuseModularPowerSuits-v.0.0.31.jar MekanismGenerators-v5.0.10.jar MekanismTools-v5.0.10.jar Mekanism-v5.0.10.jar ModularForceFieldSystemv2.2.8.3.5.zip Railcraft_1.4.6-6.14.0.0.zip Restart the server. You should receive two sets of item id conflicts. THe first is caused by Immibis.cfg. To solve this (and also works when installing other mods that conflict IDs) go to your Tekkit Ligt Server 0.5.2 folder and delete the immibis.cfg. Restart the server. This will cause the immibis to issue item IDs and end the conflicting data. You should now receive another (and last id conflict) from Transformers.cfg. As before go into the server's Tekkit Light Server 0.5.2 folder and delete the Transformers.cfg file. Restart the server. The server will now have all the mods loaded successfully. Client Installation: Go into your created Voltz folder in your .techniclauncher folder. Take the following files from the "Mods" folder and transfer them to the "Mods" folder in your TekkitLite/mods folder: AssemblyLine_v0.2.3.57.jar AtomicScience_v0.3.3.130.jar BasicComponents_v.1.2.3.331.jar BlastCraft_v.0.6.1.19.jar ElectricExpansion_V.1.3.2.jar ICBM_V1.0.2.125.jar MachineMuseModularPowerSuits-v.0.0.31.jar MekanismGenerators-v5.0.10.jar MekanismTools-v5.0.10.jar Mekanism-v5.0.10.jar ModularForceFieldSystemv2.2.8.3.5.zip Railcraft_1.4.6-6.14.0.0.zip NOTE: There will be other files in here, do not transfer those. Restart the launcher. You should receive two sets of item id conflicts as you did with the server. The first is caused by Immibis.cfg. To solve this go to your tekkitlight/config folder and delete the immibis.cfg. Restart the launcher and load Tekkit Lite. You should now receive another (and last id conflict again) from Transformers.cfg. As before go into the tekkitlite/config folder and delete the Transformers.cfg file. Restart the launcher and enjoy your new toys.
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